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- Volume 1
- Issue 1
- Supporting staff using WebCT at the University of Birmingham in the UK
- Evaluating Virtual Learning Environments: what are we measuring?
- Cognitive Style and Attitudes Towards Using Online Learning and Assessment Methods
- Biomedical Online Learning: The route to success
- Interactive Technology Impact on Quality Distance Education
- Integrating Distributed Learning with just-in-context Knowledge Management
- Volume 4
- Issue 1
- Customer-Driven Development for Rapid Production of Assessment Learning Objects
- MyGfL: A Lifelong Learning Platform for Malaysian Society
- Providing Fine-grained Feedback Within an On-line Learning System — Identifying the Workers from the Lurkers and the Shirkers
- Delivering What Students say They Want On-Line: Towards Academic Participation in the Enfranchisement of e-Learners?
- Outline and Evaluation of a Joint European and Canadian Virtual Mobility: e-Learning Project
- Collaborative On-Line Teaching: The Inevitable Path to Deep Learning and Knowledge Sharing?
- Implementing Courseware to Support Learning Through Real-World Erroneous Examples: Students' Perceptions of Tertiary Courseware and Obstacles to Implementing Effective Delivery Through VLE
- Topic Maps e-Learning Portal Development
- Encouraging Student Participation in an On-line Course Using 'Pull' Initiatives Paul
- Providing 'Quality Care' to International Students Through On-line Communication
- Using Software Testing Techniques for Efficient Handling of Programming Exercises in an e-Learning Platform
- ICT and Schools: Identification of Factors Influencing the use of new Media in Vocational Training Schools
- Using an Online Games-Based Learning Approach to Teach Database Design Concepts
- Issue 2
- e-Learning System Overview based on Semantic Web
- Establishing Effective e-Learning Communities within the Teaching Profession: Comparing Two Projects to Discover the Necessary Ingredients.
- The Importance of Online Community in Student Academic Performance
- Developing the Communities of Practice, Framework for On-Line Learning
- Using Conceptual Lattices to Represent Fine Granular Learning Objects through SCORM Meta-Objects
- Volume 5
- Issue 1
- Managed Learning Environments and an Attendance Crisis?
- Benefits of e-Learning Benchmarks: Australian Case Studies
- Determining Areas of Weakness in Introductory Programming as a Foundation for Reusable Learning Objects
- Students' Perceived Usefulness of Formative Feedback for a Computer-adaptive Test
- A Web Based Intelligent Training System for SMEs
- Piloting a Process Maturity Model as an e-Learning Benchmarking Method
- Interactive Nonlinear Learning Environments
- Designing Online Instruction for Success: Future Oriented Motivation and Self-Regulation
- Watch out — the Power Users are Coming
- Issue 2
- A Novel Approach to Define Performance Metrics for Students' and Teachers' Evaluation
- Initial Evaluation and Analysis of Post Graduate Trainees' Use of a Virtual Learning Environment in Initial Teacher Training
- Online Communities of Practice Enhancing Statistics Instruction: The European Project EarlyStatistics
- Agent-based Collaborative Affective e-Learning Framework
- An Effective Profile Based Video Browsing System for e-Learning
- Applying Web-Enabled Problem-Based Learning and Self-Regulated Learning to Enhance Computing Skills of Taiwan's Vocational Students: a Quasi-Experimental Study of a Short-Term Module
- The Purpose of Focus Groups in Ascertaining Learner Satisfaction with a Virtual Learning Environment
- An Innovative Junior Faculty Online Development Program
- Issue 3
- Developing Critically Thoughtful e-Learning Communities of Practice
- Competency — and Process-Driven e-Learning — a Model-Based Approach
- The Impact of Learner Characteristics on Learning Performance in Hybrid Courses among Japanese Students
- Implementing International Virtual Elementary Classroom Activities for Public School Students in the U.S. and Korea
- Lecture Recording: Structural and Symbolic Information vs. Flexibility of Presentation
- Help! Active Student Learning and Error Remediation in an Online Calculus e-Help Community
- Seven Years of Linking Scottish Schools and Industry with SSTN
- Issue 4
- A Nurse Prescribing Programme Incorporating e-Learning
- Exploring Virtual Opportunities to Enhance and Promote an Emergent Community of Practice
- Issues Around Creating a Reusable Learning Object to Support Statistics Teaching
- Web-Based Learning in Practice Settings: Nurses' Experiences and Perceptions of Impact on Patient Care
- Face-to-face vs. Real-time Clinical Education: no Significant Difference
- On the Road to Virtual Europe — Redux
- Volume 6
- Issue 1
- Evaluating Online Dialogue on "Security" Using a Novel Instructional Design
- Managing e-Learning: What are the Real Implications for Schools?
- Online Students: Relationships between Participation, Demographics and Academic Performance
- Quality of e-Learning: An Analysis Based on e-Learners' Perception of e-Learning
- Bridging the Gap — Taking the Distance out of e-Learning
- Pedagogical Approaches and Technical Subject Teaching through Internet Media
- A Sociological Inquiry into Time Management in Postgraduate Studies by e-Learning in Greece
- Issue 2
- Measuring Success in e-Learning — A Multi-Dimensional Approach
- Is a Blended Learning Approach Suitable for Mature, Part-time Finance Students?
- Engaging the YouTube Google-Eyed Generation: Strategies for Using Web 2.0 in Teaching and Learning
- e — Motional Learning in Primary Schools: FearNot! An Anti-bullying Intervention Based on Virtual Role-play with Intelligent Synthetic Characters
- Behind the Scenes with OpenLearn: the Challenges of Researching the Provision of Open Educational Resources
- Exploring the e-Learning State of Art
- Cultural Impact on Online Education Quality Perception
- Meeting the Training Needs of SMEs: Is e-Learning a Solution?
- Issue 3
- Developing Critically Thoughtful, Media-Rich Lessons in Science: Process and Product
- Distinguishing the Field of Educational Technology
- IT Worked for Us: Online Strategies to Facilitate Learning in Large (Undergraduate) Classes
- Personal Learning Journal — Course Design for Using Weblogs in Higher Education
- The eLIDA CAMEL Nomadic Model of Collaborative Partnership for a Community of Practice in Design for Learning
- Digital Literacies in the Lives of Undergraduate Students: Exploring Personal and Curricular Spheres of Practice
- Navigating the e-Learning Terrain: Aligning Technology, Pedagogy and Context
- Reinventing Papert's Constructionism — Boosting Young Children's Writing Skills with e-Learning Designed for Dyslexics
- A Data Warehouse Model for Micro-Level Decision Making in Higher Education
- Technology-Assisted Reading for Improving Reading Skills for young South African Learners
- Volume 7
- Issue 1
- e-Learning Indicators: a Multi-Dimensional Model for Planning and Evaluating e-Learning Software Solutions
- Towards a Fusion of Formal and Informal Learning Environments: the Impact of the ReadWrite Web
- An e-Class in Action: Experiences with ICT-intensive Teaching and Learning of Discrete Dynamical Models at Secondary School
- e-Learning Success Model: an Information Systems Perspective
- Impact of Communication Patterns, Network Positions and Social Dynamics Factors on Learning among Students in a CSCL Environment
- Realizing Wisdom Theory in Complex Learning Networks
- Issue 2
- Mobile City and Language Guides — New Links Between Formal and Informal Learning Environments
- Some Factors to Consider When Designing Semi-Autonomous Learning Environments
- Game Inspired Tool Support for e-Learning Processes
- Web 2.0-Mediated Competence — Implicit Educational Demands on Learners
- Listening to the Learners' Voices in HE: how do Students Reflect on their use of Technology for Learning?
- Learning Objects and Virtual Learning Environments Technical Evaluation Criteria
- The Enhancement of Reusability of Course Content and Scenarios in Unified e-Learning Environment for Schools
- Strategies for Embedding e-Learning in Traditional Universities: Drivers and Barriers
- The Identification of Key Issues in the Development of Sustainable e-Learning and Virtual Campus Initiatives
- Adoption of Web 2.0 Technologies in Education for Health Professionals in the UK: Where are we and why?
- How Reproducible Research Leads to Non-Rote Learning Within Socially Constructivist Statistics Education
- The Implications of SCORM Conformance for Workplace e-Learning
- Issue 3
- Investigating a Nigerian XXL-Cohort Wiki-Learning Experience: Observation, Feedback and Reflection
- Weblogs in Higher Education — why do Students (not) Blog?
- GEARS a 3D Virtual Learning Environment and Virtual Social and Educational World Used in Online Secondary Schools
- Moving From Analogue to High Definition e-Tools to Support Empowering Social Learning Approaches
- Efficacy of Teaching Clinical Clerks and Residents how to Fill out the Form 1 of the Mental Health Act Using an e-Learning Module
- Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course
- Podcasting to Support Students Using a Business Simulation
- e-Modeling — Helping Learners to Develop Sound e-Learning Behaviours
- Measuring the Effectiveness of Educational Technology: what are we Attempting to Measure?
- Eating Your Lectures and Having Them too: is Online Lecture Availability Especially Helpful in "Skills-Based" Courses?
- When Knowing More Means Knowing Less: Understanding the Impact of Computer Experience on e-Learning and e-Learning Outcomes
- A Novel Interactive Online Module in a Traditional Curriculum through a Blended Learning Approach
- Development of the Novel e-Learning System, "SPES NOVA" (Scalable Personality-Adapted Education System with Networking of Views and Activities)
- Volume 8
- Issue 1
- Emerging Patterns in Transferring Assessment Practices from F2f to Online Environments
- Exploring Students use of ICT and Expectations of Learning Methods
- Collaborative e-Learning: e-Portfolios for Assessment, Teaching and Learning
- Sharing e-Learning Innovation across Disciplines: an Encounter between Engineering and Teacher Education
- A Case Study: Developing Learning Objects with an Explicit Learning Design
- Issue 2
- Evaluating the Impact of Distance Learning Support Systems on the Learning Experience of MBA Students in a Global Context
- The VLE as a Trojan Mouse: Policy, Politics and Pragmatism
- Exploring the Current Theoretical Background About Adoption Until Institutionalization of Online Education in Universities: Needs for Further Research
- Interventions for Second-Order Change in Higher Education: Challenges and Barriers
- The Lecture is Dead Long Live the e-Lecture
- A Framework for Supporting Postsecondary Learners with Psychiatric Disabilities in Online Environments
- Enhancing the Impact of Formative Feedback on Student Learning Through an Online Feedback System
- Wiki Tools in the Preparation and Support of e-Learning Courses
- Building the Future Students' Blended Learning Experiences from Current Research Findings
- Multiple Criteria Evaluation of Quality and Optimisation of e-Learning System Components
- How do Students Measure Service Quality in e-Learning? A Case Study Regarding an Internet-based University
- Collaborative Language Learning for Professional Adults
- The Role of Essay Tests Assessment in e-Learning: A Japanese Case Study
- Experiences Obtained with Integration of Student Response Systems for iPod Touch and iPhone into e-Learning Environments
- Emergence Of The Most Knowledgeable Other (MKO): Social Network Analysis Of Chat And Bulletin Board Conversations In A CSCL System
- Volume 9
- Issue 1
- An Automated Individual Feedback and Marking System: An Empirical Study
- Semi-Automatic Grading of Students’ Answers Written in Free Text
- Enhanced Approach of Automatic Creation of Test Items to foster Modern Learning Setting
- Methodology for Evaluating Quality and Reusability of Learning Objects
- Fluidity in the Networked Society - Self-initiated learning as a Digital Literacy Competence
- Discovering Student Web Usage Profiles Using Markov Chains
- Assessing Student Transitions in an Online Learning Environment
- Science, Sport and Technology - a Contribution to Educational Challenges
- From Soap Opera to Research Methods Teaching: Developing an Interactive Website/DVD to Teach Research in Health and Social Care
- A Different Vision in eLearning: Metaphors
- Volume 10
- Issue 1
- Design and Evaluation of Student-Focused eLearning
- Scaffolding Teachers Integrate Social Media Into a Problem-Based Learning Approach?
- Personal Devices in Public Settings: Lessons Learned From an iPod Touch / iPad Project
- Using the Artistic Pedagogical Technology of Photovoice to Promote Interaction in the Online Post-Secondary Classroom: The Students’ Perspective
- Implications of the Social Web Environment for User Story Education
- Collaboration Creation: Lessons Learned From Establishing an Online Professional Learning Community
- Correlating Questionnaire Data with Actual Usage Data in a Mobile Learning Study for High School Mathematics
- The Global Classroom Project: Learning a Second Language in a Virtual Environment
- Principled Assessment Strategy Design for Online Courses and Programs
- Acquiring Software Project Specifications in a Virtual World
- Constructive Disruptions for Effective Collaborative Learning: Navigating the Affordances of Social Media for Meaningful Engagement
- Can Online Peer Review Assignments Replace Essays in Third Year University Courses? And if so, What are the Challenges?
- Issue 2
- Framing the Adoption of Serious Games in Formal Education
- Inferring a Learner´s Cognitive, Motivational and Emotional State in a Digital Educational Game
- Becoming Chemists through Game-based Inquiry Learning: The Case of Legends of Alkhimia
- Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience
- Sustainability Learning through Gaming: An Exploratory Study
- Leadership in MMOGs: A Field of Research on Virtual Teams
- Students Constructionist Game Modelling Activities as Part of Inquiry Learning Processes
- The place of game-based learning in an age of austerity
- Issue 3
- Editorial for the ECEL 2011 Special Issue of EJEL
- Starting online: Exploring the use of a Social Networking Site to Facilitate transition into Higher Education
- Cognitive communication 2.0 in Higher Education: to tweet or not to tweet?
- A Case of Problem Based Learning for Cross-Institutional Collaboration
- Research ethics in emerging forms of online learning: issues arising from a hypothetical study on a MOOC
- Comparing Childrens E-safety Strategies with Guidelines Offered by Adults
- Mediating Diversity and Affection in Blended Learning: a Story With a Happy Ending
- Empathy and Dignity through technology: using lifeworld-led multimedia to enhance learning about the head, heart and hand
- Getting the Message: supporting students’ transition from Higher National to degree level study and the role of mobile technologies
- Exploring a ‘middle ground’: engagement with students in a social learning environment.
- Fostering a web 2.0 ethos in a traditional e-learning environment
- Fostering a web 2.0 ethos in a traditional e-learning environment
- Issue 4
- Students’ use of Asynchronous Voice Discussion in a Blended-Learning Environment: A study of two undergraduate classes
- Review of Use of Animation as a Supplementary Learning Material of Physiology Content in Four Academic Years
- An innovative research on the usage of facebook in the higher education context of Hong Kong
- Digital Devices in Classroom – Hesitations of Teachers-to-be
- Learning Paramedic Science Skills From a First Person Point of View
- ‘As a student, I do think that the learning effectiveness of electronic portfolios depends, to quite a large extent, on the attitude of students!’
- Multi-disciplinary Learning through a Database Development Project
- A Framework for Measuring Student Learning Gains and Engagement in an Introductory Computing Course: A Preliminary Report of Findings
- Volume 11
- Issue 1
- Editorial to the ECGBL 2012 Special Issue of EJEL
- Digital Games and the Hero's Journey in Management Workshops and Tertiary Education
- Effective Game Based Citizenship Education in the Age of new Media
- Using Social Media to Support the Learning Needs of Future IS Security Professionals
- Game-Based Language Learning for Pre-School Children: A Design Perspective
- Children’s Problem-Solving in Serious Games: The “Fine-Tuning System (FTS)” Elaborated
- A Platform Independent Game Technology Model for Model Driven Serious Games Development
- Issue 2
- Editorial for EJEL Volume 11 Issue 2
- Exploring the Acceptability of Online Learning for Continuous Professional Development at Kenya Medical Training Colleges
- Escalating the use of Web 2.0 Technology in Secondary Schools in the United Kingdom: Barriers and Enablers Beyond Teacher Training
- Greek Lyric Poetry Undergraduate Course
- Using Action Research to Investigate Social Networking Technologies
- A Case Study on the Adoption and use of Synchronous Virtual Classrooms
- Examining Online College Cyber Cheating Methods and Prevention Measures
- The Evolution of e-Learning in the Context of 3D Virtual Worlds
- Issue 3
- Editorial for ECEL 2012 Special Issue of EJEL
- Experiences with use of Various Pedagogical Methods Utilizing a Student Response System – Motivation and Learning Outcome
- A Semantic Rule-based Framework for Efficient Retrieval of Educational Materials
- "Digital Futures in Teacher Education": Exploring Open Approaches towards Digital Literacy
- Student experiences and perceptions of digital literacy skills development: engaging learners by design?
- Media Use in Higher Education from a Cross-National Perspective
- “What my Guidance Councillor Should Have Told me”: The Importance of Universal Access and Exposure to Executive-Level Advice
- Learning Within a Connectivist Educational Collective Blog Model: A Case Study of UK Higher Education
- Employing Online S-P Diagnostic Table for Qualitative Comments on Test Results
- Volume 12
- Issue 1
- Editorial for the Special ICEL edition of EJEL - ICEL 2013
- Leapfrogging Pedagogy: A Design Approach To Making Change In Challenging Contexts
- An African Research Agenda for Computers in Education
- Using Digital Counterstories as Multimodal Pedagogy among South African Pre-service Student Educators to produce Stories of Resistance
- Integrating eLearning to Support Medical Education at the New University of Botswana School of Medicine
- Mobile Learning: A Kaleidoscope
- JiFUNzeni: A Blended Learning Approach for Sustainable Teachers Professional Development
- Addressing Diversity in Health Science Students by Enhancing Flexibility Through e-Learning
- Implementing Blended Learning at a Developing University: Obstacles in the way
- 'I am not a Person with a Creative Mind': Facilitating Creativity in the Undergraduate Curriculum Through a Design-Based Research Approach
- Issue 2
- Editorial for the Special ECEL Issue of EJEL
- Empowering Knowledge-Building Pedagogy in Online Environments: Creating Digital Moments to Transform Practice:
- Knowledge Sharing: Exploring Institutional Policy and Educator Practice Through Eportfolios In Music And Writing
- Wiki Based Collaborative Learning in Interuniversity Scenarios
- Designing for Quality: The Understanding Dementia MOOC
- Use of Adaptive Study Material in Education in E-learning Environment
- Blending the Community of Inquiry Framework with Learning by Design: Towards a Synthesis for Blended Learning in Teacher Training
- A Cross-Modal Analysis of Learning Experience from a Learners Perspective
- E-Learning in Poly-Topic Settings
- The Global Classroom Model Simultaneous campus- and home-based education using videoconferencing
- Issue 3
- Editorial for the Special ECGBL 2013 issue
- Implementing a Game for Supporting Learning in Mathematics
- Content and Language Integrated Learning through an online Game in Primary School: A case study
- Games as a Platform for Student Participation in Authentic Scientific Research
- The Playful and Reflective Game Designer
- Designing educational games for computer programming: A holistic framework
- Pervasive Learning Using Games to Tear Down the Classroom Walls
- Issue 4
- iSELF: The development of an Internet-Tool for Self-Evaluation and Learner Feedback
- Improving Virtual Collaborative Learning through Canonical Action Research
- Social media, Collaboration and Social Learning a Case-study of Foreign Language Learning
- Pilot Program of Online Learning in Three Small High Schools: Considerations of Learning Styles
- Impact of Multi-media Tutorials in a Computer Science Laboratory Course An Empirical Study
- Student Online Readiness Assessment Tools: A Systematic Review Approach
- ENTEL: A Case Study on Knowledge Networks and the Impact of Web 2.0 Technologies
- Impact of Learner's Characteristics and Learning Behaviour on Learning Performance during a Fully Online Course
- Volume 2
- Issue 1
- Editorial
- Combining traditional and virtual teaching techniques in cross-border higher education
- The use of templates to manage on-line discussion forums
- Navigation and ownership for learning in electronic texts: An experimental study
- The need for a strategic foundation for digital learning and knowledge management solutions
- Expected and acutal student use of an online learning environment: A critical analysis
- e-Learning business research methods
- Adopting a web-based collaborative tool to support the Manchester Method approach to learning
- The social shaping of a Virtual Learning Environment: The case of a university wide course management system
- A cultural analysis of e-Learning for China
- The entrepreneurial legacy for e-learning
- Usability of a virtual learning environment concerning safety at work
- An initial evaluation of student withdrawals within an e-Learning environment: The case of e-College Wales
- Understanding and reducing stress in collaborative e-learning
- A dual perspective on an online university course
- Web-based course management and web services
- A government crossing the digital divide to promote ICT for adult learners
- A tutorial task and tertiary courseware model for collaborative learning communities
- CaseMaker: An environment for Case-Based e-Learning
- Adaptive learning environments and e-Learning standards
- Evaluating e-labs' experimentation
- Web services architecture for M-Learning
- The development of language for implementing IT within a learning organisation
- Designing competency based e-Learning initiatives
- A change process at German University - Innovation through Information and Communication Technologies?
- Issue 2
- EJEL Editorial
- ECMS.-.Educational Contest Management System for Selecting Elite Students
- Open, Dynamic Content and e-Learning Management Infrastructure for Engineering and Natural Sciences
- Is e-Learning the Solution for Individual Learning?
- Content Management Middleware for the Support of Distributed Teaching
- Maintenance and Exchange of Learning Objects in a Web Services Based e-Learning System
- Context, Content and Commodities: e-Learning Objects
- An Exploratory Study of Adoption of Course Management Software and Accompanying Instructional Changes by Faculty in the Liberal Arts and Sciences
- Volume 3
- Issue 1
- Sage on the Stage in the Digital Age: The Role of Online Lecture in Distance Learning
- Project Learning and Virtual Collaboration - A Master Program in ICT and Learning
- Suitability of a Virtual Learning Environment for Higher Education
- IT Support of Competence Based Learning in Groups in a Distance Learning Environment
- Teaching Scientific/Academic Writing in the Digital Age
- Hybrid Model for e-Learning at Virtual University of Pakistan
- Using Data Mining for e-Learning Decision Making
- Volume 13
- Issue 1
- Editorial.pdf
- Knowledge Enriched Learning by Converging Knowledge Object & Learning Object
- Differences in Intention to Use Educational RSS Feeds Between Lebanese and British Students: A Multi-Group Analysis Based on the Technology Acceptance Model
- Towards the Acceptance of RSS to Support Learning: An empirical study to validate the Technology Acceptance Model in Lebanon
- Electronic Assessment and feedback tool in Supervision of Nursing Students During Clinical Training
- Issue 2
- Editoiral
- Problem Based Learning and Authentic Assessment in Digital Pedagogy: Embracing the Role of Collaborative Communities
- Mitigating the Mathematical Knowledge gap Between High School and First Year University Chemical Engineering Mathematics Course
- Telling Tales: Towards a new Model of Literacy Development Using e-Readers in Teacher Education in Chile
- The Role of Open Access and Open Educational Resources: A Distance Learning Perspective
- The Flipped Classroom, Disruptive Pedagogies, Enabling Technologies and Wicked Problems: Responding to the Bomb in the Basement
- An Assessment of Students Perceptions of Learning Benefits Stemming from the Design and Instructional Use of a Web3D Atlas
- Location-Based Augmented Reality for Mobile Learning: Algorithm, System, and Implementation
- Issue 3
- Editorial
- Developing and Testing a Mobile Learning Games Framework
- Learning via Game Design: From Digital to Card Games and Back Again
- Scenario Based Education as a Framework for Understanding Students Engagement and Learning in a Project Management Simulation Game
- Dynamic Pervasive Storytelling in Long Lasting Learning Games
- Issue 4
- EJEL Editorial
- Assessment in Massive Open Online Courses
- Affordances of Educational Learning Technologies in Higher Education Multicultural Environments Multicultural Learning Environments
- Online formative assessment in higher education: Its pros and cons
- It Takes a Community to Develop a Teacher: Testing a New Teacher Education Model for Promoting ICT in Classroom Teaching Practices in Chile
- Adding Value: Open Online Learning and the MBA
- Developing confidence in the use of digital tools in teaching
- The Scoring of Matching Questions Tests: A Closer Look
- The Effectiveness of E-Learning: An Explorative and Integrative Review of the Definitions, Methodologies and Factors that Promote e-Learning Effectiveness
- Evaluation as a Powerful Practices in Digital Learning Processes
- Reflections of Students language Usage in Social Networking Sites: Making or Marring Academic English
- Issue 5
- Editorial
- i-SERF: An Integrated Self-Evaluated and Regulated Framework for Deploying Web 2.0 Technologies in the Educational Process
- Analysis of Social Worker and Educator's Areas of Intervention Through Multimedia Concept Maps And Online Discussion Forums In Higher Education
- Student Response (clicker) Systems: Preferences of Biomedical Physiology Students in Asian classes
- Virtual Reality Based Behavioral Learning For Autistic Children
- Visualizing Solutions: Apps as Cognitive Stepping-Stones in the Learning Process
- Staff Development and Institutional Support for Technology Enhanced Learning in UK Universities
- Does the Web Contain Pedagogically Informed Materials? The COSREW Outcomes
- Learner Differences in Perceived Satisfaction of an Online Learning: an Extension to the Technology Acceptance Model in an Arabic Sample
- Mastering Digital Literacy
- Issue 6
- Editorial
- Social Media for Learning and Teaching Undergraduate Sciences: Good Practice Guidelines from Intervention
- Synthesizing Technology Adoption and Learners Approaches Towards Active Learning in Higher Education
- Visualisation and Gamification of e-Learning and Programming Education
- Online Continuing Education for Health Professionals: Does Sticky Design Promote Practice-relevance?
- Volume 14
- Issue 1
- Editorial for Volume 14 issue 1 ECEL 2015
- Brave Forms of Mentoring Supported by Technology in Teacher Education
- Design Framework for an Adaptive MOOC Enhanced by Blended Learning: Supplementary Training and Personalized Learning for Teacher Professional Development
- Bringing Open Educational Practice to a Research-Intensive University: Prospects and Challenges
- Student's Reflections on Their Learning and Note-Taking Activities in a Blended Learning Course
- Digital literacy and effective learning in a Blended Learning Environment
- Bring Your Own Device to Secondary School: The Perceptions of Teachers, Students and Parents
- Issue 2
- Editorial for EJEL Volume 14 issue 2 following ECGBL 2015
- Copycat or Creative Innovator? Reproduction as a Pedagogical Strategy in Schools
- Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class
- Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum Study
- Educational Games in Practice: The challenges involved in conducting a game-based curriculum
- E-Learning Sudan, Formal Learning for Out-of-School Children
- Issue 3
- Editorial for EJEL Volume 14 Issue 3
- The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development
- The Effects of Instructor Control of Online Learning Environments on Satisfaction and Perceived Learning
- Student Characteristics and Learning Outcomes in a Blended Learning Environment Intervention in a Ugandan University
- The effectiveness of instructor personalized and formative feedback provided by instructor in an online setting: some unresolved issues
- The relationship between an Online Synchronous Learning Environment and Knowledge Acquisition Skills and Traits: The Blackboard Collaborate Experience
- Enhancing Students Language Skills through Blended Learning
- Issue 4
- Editorial for EJEL Volume 14 issue 4
- Teacher-Student Perspectives of Invisible Pedagogy: New Directions in Online Problem-Based Learning Environments
- Investigating the Key Attributes to Enhance Students’ Learning Experience in 21st Century Class Environment
- The Forms and Functions of Teaching and Learning Innovations on Blackboard; Substantial or Superficial?
- Learner-Centred Teaching Contributes in Promising Results in Improving Learner Understanding and Motivation: A Case Study at Malaysia Tertiary Education
- Moodle as an ODL teaching tool: A Perspective of Students and Academics
- Issue 5
- Editorial for EJEL Volume 14 Issue 5
- The Kaleidoscope of Voices: An Action Research Approach to Informing Institutional e-Learning Policy
- Using a Mixed Methods Research Design in a Study Investigating the ‘Heads of e-Learning’ Perspective towards Technology Enhanced Learning
- Empirical Data and Emerging Power Critiques: Lessons Learned
- An exploration of autonetnography as an eResearch methodology to examine learning and teaching scholarship in Networked Learning
- A Roadmap to Cope with Common Problems in E-Learning Research Designs
- Volume 15
- Issue 1
- Editorial for EJEL Volume 15 Issue 1
- Motivational Gaps and Perceptual Bias of Initial Motivation Additional Indicators of Quality for e-Learning Courses
- Redefining Practice: Challenging Academic and Institutional Traditions With Clinical Distance Learning
- An e-Learning Team’s Life On and Offline: A Collaborative Self-Ethnography in Postgraduate Education Development
- Mobile Eye Tracking Methodology in Informal E-Learning in Social Groups in Technology-Enhanced Science Centres
- Moving Outside the Box: Researching e-Learning in Disruptive Times
- Workshops as a Research Methodology
- Identifying Consistent Variables in a Heterogeneous Data Set: Evaluation of a Web-Based Pre-Course in Mathematics
- The E-Learning Setting Circle: First Steps Toward Theory Development in E-Learning Research
- Issue 2
- Editorial for EJEL Volume 15 Issue 2
- Active Learning: Engaging Students To Maximize Learning In An Online Course
- Hypermedia Reading Materials: Undergraduate Perceptions and Features Affecting their Reading Comprehension
- Open Distribution of Virtual Containers as a Key Framework for Open Educational Resources and STEAM Subjects
- Iphras as an E-Learning Platform for Idiomatic Competence
- Lessons Learned From Implementing E-Learning for the Education of Health Professionals in Resource-Constrained Countries
- An Evaluation of the Effectiveness of the use of Multimedia and Wiley Plus Web-Based Homework System in Enhancing Learning in The Chemical Engineering Extended Curriculum Program Physics Course
- The Mediating Effects of Germane Cognitive Load on the Relationship Between Instructional Design and Students’ Future Behavioral Intention
- Community in Online Higher Education: Challenges and Opportunities
- Issue 3
- Editorial for EJEL Volume 15 Issue 3
- How Note-Taking Instruction changes Student's Reflections upon their Learning Activity during a Blended Learning Course
- Securing Trust, Roles and Communication in E-Advising – Theoretical Inputs
- Model of Higher GIS Education
- Do Authors of Online Electronic Materials for Teaching Mathematics use Their Potential to use Non-Stereotypical Cultural Settings?
- Teaching Aids and Work With Models in e-Learning Environments
- GeoGebra Materials for LMS Moodle Focused Monge on Projection
- Technology-Capable Teachers Transitioning to Technology-Challenged Schools
- Issue 4
- Editorial for EJEL Volume 15 Issue 4
- The Effectiveness of the Game-Based Learning System for the Improvement of American Sign Language using Kinect
- An Exploration of the Role of Visual Programming Tools in the Development of Young Children’s Computational Thinking
- Gender and Cultural Differences in Game-Based Learning Experiences
- Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design
- An Approach to Scoring Collaboration in Online Game Environments
- Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games
- The Effect of Age on Teachers’ Intention to Use Educational Video Games: A TAM Approach
- Issue 5
- Editorial for EJEL Volume 15 Issue 5
- Open Teaching: a New Way on E-learning?
- Assessing the Utilization Level of E-Learning Resources among ODL Based Pre-Service Teacher Trainees
- A Continuum of Teachers’ e-Learning Practices
- Project Robot: A Software Simulation for Systems Engineering Education
- The Feasibility of E-Learning Implementation in an Iranian University
- Drivers and Barriers to Adopting Gamification: Teachers’ Perspectives
- Western Cape Subject Advisors’ Perception of Their Preparedness for Connected Classrooms
- Better Learning of Chinese Idioms through Storytelling: Current Trend of Multimedia Storytelling
- Volume 16
- Issue 1
- Students’ and Instructor’s Perspective on the use of Blackboard Platform for Delivering an Engineering Course
- Going on Safari: The Design and Development of an Early Years Literacy iPad Application to Support Letter-Sound Learning
- Familiarity with Technology among First-Year Students in Rwandan Tertiary Education
- A Literature Review of the Factors Influencing E-Learning and Blended Learning in Relation to Learning Outcome, Student Satisfaction and Engagement
- Beyond Stalemate: Seeking Solutions to Challenges in Online and Blended Learning Programs
- Navigational Acts and Discourse: Fostering Learner Agency in Computer-Assisted Language Learning
- Editorial for EJEL Volume 16 Issue 1
- Issue 2
- Blended Supervision for Thesis Projects in Higher Education: A Case Study
- Effect of a Metacognitive Scaffolding on Information Web Search
- Developing Reflective Skills of Student Teachers in the Virtual Learning Environment
- A Conceptual Understanding of how Educational Technology Coaches help Teachers Integrate iPad Affordances into their Teaching
- Assessing Air Force Officers’ Satisfaction on the Use of SOC Virtual Classroom: Input to Professional Military Education e-Learning Design and Implementation
- Factors Influencing the Adoption of e-Learning in an Open and Distance Learning Institution of Pakistan
- Editorial for EJEL Volume 16 Issue 2
- Volume 17
- Issue 1
- An Explanatory Sequential Study on Indonesian Principals’ Perceptions on ICT Integration Barriers
- A Learning Analytics Approach to the Evaluation of an Online Learning Package in a Hong Kong University
- Language Proficiency and Smartphone-aided Second Language Learning: A look at English, German, Swahili, Hausa and Zulu
- Evaluation of a MOOC Design Mapping Framework (MDMF): Experiences of Academics and Learning Technologists
- The Importance of Dynamic Geometry Computer Software on Learners’ Performance in Geometry
- Editorial for EJEL Volume 17 Issue 1
- Issue 2
- The Patras Blended Strategy Model for Deep and Meaningful Learning in Quality Life-Long Distance Education
- Critical Components of Formative Assessment in Process-Oriented Guided Inquiry Learning for Online Labs
- Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices
- Exploring the Potential of the Learning Designer as a Teacher Support Tool
- Driving High Inclination to Complete Massive Open Online Courses (MOOCs): Motivation and Engagement Factors for Learners
- 3-M Model for Uncovering the Impact of Multi-level Identity Issues on Learners’ Social Interactive Engagement Online
- Bridging Audio and Augmented Reality towards a new Generation of Serious Audio-only Games
- A Use Case of the Application of Advanced Gaming and Immersion Technologies for Professional Training: The GAMEPHARM Training Environment for Physiotherapists
- Editorial for EJEL Volume 17 Issue 2 2019
- Issue 3
- A Participatory Co-creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak
- Co-Creativity through Play and Game Design Thinking
- Assessment of Co-Creativity in the Process of Game Design
- The Gameplay Loop Methodology as a Tool for Educational Game Design
- Educating for co-Production of Community-Driven Knowledge
- EJEL Editorial for Volume 17 Issue 3 September 2019
- Volume 18
- Issue 1
- Enthusiastic Academic and Support Service Staff as an Agent for Change: A Case Study Based on a Project in African Higher Education Institutes
- Designing Questions for Research Design and Design Research in e-Learning
- Medical Student Perceptions of Integration of a Customized Cloud Based Learning Operating System into Problem Based Learning Tutorials
- A Comparison Between Virtual Patient and Peer-Assisted Learning in Teaching Basic Medical Knowledge and Skills
- Contextualisation of the Information Literacy Environment in the South African Education Sector
- Codifying Game-Based Learning: Development and Application of LEAGUÊ Framework for Learning Games
- When is Open and Online Learning Relevant for Curriculum Change in Higher Education? Digital and Network Society Perspective
- Business Model of Learning Platforms in Sharing Economy
- Editorial for EJEL Volume 18 Issue 1
- Issue 2
- Towards a New Definition of Blended Learning
- Peer Feedback in Learner-Learner Interaction Practices. Mixed Methods Study on an xMOOC
- Highlighting E-learning Adoption Challenges using data Analysis Techniques: University of Kufa as a Case Study
- e-Learning Challenges Faced by Universities in Kenya: A Literature Review
- Teaching and Instructional Design Approaches to Enhance Students’ Self-Directed Learning in Blended Learning Environments
- The Impact of Computer Self Efficacy on Student Engagement and Group Satisfaction in Online Business Courses
- A Conceptual Model for Effective Quality Management of Online and Blended Learning
- Editorial for EJEL Volume 18 Issue 2
- Issue 3
- Using Game-Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game-Based app (MARTY)
- Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training
- Engaging Students in a Peer-Quizzing Game to Encourage Active Learning and Building a Student-Generated Question Bank
- Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students
- What’s the math in Minecraft? A Design-Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
- EJEL Editorial for Volume 18 Issue 3
- Issue 4
- Designing Rich Interactive Content for Blended Learning: A Case Study from Indonesia
- Systematic Review Of A Nationwide MOOC Initiative In Malaysian Higher Education System
- Implementation of an e-Learning Project in Tshwane South District: Towards a Paperless Classroom in South African Secondary Schools
- The Mobile Learning Adoption Model Tailored to the Needs of a Private University
- Investigating Students’ Perceptions of Cognitive Presence in Relation to Learner Performance in Blended Learning Courses: A Mixed-Methods Approach
- Blackboard Collaborated-Based Instruction in an Academic Writing Class: Sociocultural Perspectives of Learning
- Adoption and Use of Educational Technology Tools by Marketing Students
- Do Healthcare Metadata Models Designed for Web Publishing Meet the Accreditation Standards? A Case Study in the Healthcare and Medical Education
- Editorial for EJEL Volume 18 Issue 4
- Issue 5
- Spaces of Joint Inquiry Through Visual Facilitation and Representations in Higher Education: An Exploratory case study
- Building Creative Critical Online Learning Communities through Digital Moments
- Learning Analytics in Flipped Classrooms: A Scoping Review
- Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy Beliefs
- Factors Predicting Integration of E-Learning by Preservice Science Teachers: Structural Model Development and Testing
- Engagement with and Participation in Online role play Collaborative Arguments: A Sociocultural Perspective
- Effects of Video Discussion Posts on Social Presence and Course Satisfaction
- Issue 6
- Applying the Community of Inquiry e-Learning Model to Improve the Learning Design of an Online Course for In-service Teachers in Norway
- Examining Online Cheating in Higher Education Using Traditional Classroom Cheating as a Guide
- Leveraging MoyaMA, WhatsApp and Online Discussion Forum to Support Students at an Open and Distance e-Learning University
- Does Flipped Learning Promote Positive Emotions in Science Education? A Comparison between Traditional and Flipped Classroom Approaches
- Students’ Creativity in Virtual vs. Classroom Courses on the Basis of Their Personality Traits: A Prediction Study
- EFL Learners’ Perspectives on the use of Smartphones in Higher Education Settings in Slovakia
- Investigating Students’ Attitudes, Motives, Participation and Performance Regarding Out-of-Class Communication (OCC) in a Flipped Classroom
- The Level of ICT Infrastructure as a Factor of ICT Integration in Greek High School Science Teaching
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The Electronic Journal of e-Learning provides perspectives on topics relevant to the study, implementation and management of e-Learning initiatives
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