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Journal Article

Assessment of Co‑Creativity in the Process of Game Design  pp199-206

Margarida Romero, Sylvester Arnab, Cindy De Smet, Fitri Mohamad, Jacey-Lynn Minoi, L. Morini

© Sep 2019 Volume 17 Issue 3, Editor: Melanie Ciussi and Margarida Romero, pp173 - 235

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Abstract

We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio‑historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co‑creation activity are Malaysian students who were working in groups to design game‑based learning resources for rural school children. After the co‑creativity activity, the students were invited to answer the co‑creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co‑creativity factors and learners’ experiences on their interests, and difficulties they faced during the co‑creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.

 

Keywords: game-based learning, game design, creativity, co-creativity process, collaboration

 

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Journal Issue

Volume 17 Issue 3 / Sep 2019  pp173‑235

Editor: Melanie Ciussi, Margarida Romero

View Contents Download PDF (free)

Keywords: play-to-engage, participatory co-creation, indigenous community engagement, culture, co-creativity, playful learning, game-based learning, game design, higher education, game-based learning, game design, creativity, co-creativity process, collaboration, serious games, educational games, instructional design, game design, gameplay loop, player-centered design, community-driven research, urban development, citizen science

 

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