Journal Article
Contextualisation of the Information Literacy Environment in the South African Education Sector
pp57-68
© Jan 2020 Volume 18 Issue 1, Editor: Rikke Ørngreen and Heinrich Söbke, pp1 - 115
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Abstract
This study embarked on an in‑depth content analysis of the information literacy environment in the South African education sector. The review of literature encompasses a comprehensive critical analysis of available appropriate and contemporary literature, which further expounds the research problem. This research adopted the qualitative method of data collection; hence, policy documents, conference proceedings and journal articles about the subject matter were analytically evaluated to identify whether there is a research gap that may have remained unanswered in previous studies. The study emphasises various ICT tools and techniques that will promote e‑learning in South African educational sector; this was done in recognition of its essential role. South Africa struggles with challenges associated with the digital divide, a result of the inability of many to access ICT tools capable of enhancing their performance, particularly in a racially divided country such as South Africa, where a separate educational development policy was pursued during the apartheid era, in favour of the white minority. The trends in information literacy and essential issues regarding information literacy skills in South Africa are highlighted. The challenges associated with information literacy in South Africa are presented, and different opportunities in information literacy are also discussed. The paper concludes with the gaps and options in information literacy in South Africa. Finally, this paper offers a comprehensive review of the information literacy development in the South African education sector, which constitutes an essential perspective in the understanding of the global information literacy development
Journal Issue
Volume 18 Issue 1 / Jan 2020
pp1‑115
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Keywords: case study, development, educational change, e-learning, higher education, library, pedagogy, Research paradigm, research aims, research questions, design research, PBL, Medicine, Cloud-based learning, UNIO, Student-Run Free Clinic, Peer-assisted Learning, Web-based learning, Virtual Patient, Medical Education, Family Medicine, Information literacy, ICT4D, information access, contextualisation, education sector, game-based learning, educational games, learning games, framework, dimensions, factors, relations, game analysis, evaluation, design, digital and network society (DNS), open online learning (OOL), higher education (HE) curriculum, MOOC platforms, business model innovation, share economy, open education, Business Model Canvas