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Journal Article

Evaluation as a Powerful Practices in Digital Learning Processes  pp290-300

Birgitte Holm Sørensen, Karin Tweddell Levinsen

© Apr 2015 Volume 13 Issue 4, ECEL 2014, Editor: Kim Long, pp205 - 315

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Abstract

Abstract: The present paper is based on two empirical research studies. The Netbook 1:1 project (2009⠍2012), funded by the municipality of Gentofte and Microsoft Denmark, is complete, while Students⠒ digital production and students as learning desig ners (2013⠍2015), funded by the Danish Ministry of Education, is ongoing. Both projects concern primary and lower secondary school and focus on learning design frameworks that involve students⠒ agency and participation regarding digital production i n different subjects and cross‑disciplinary projects. Within these teacher‑designed frameworks, the students perform as learning designers of learning objects aimed at other students. Netbook 1:1 has shown that digital and multimodal production especially facilitates student‑learning processes and qualifies student‑learning results when executed within a teacher‑designed framework, which provides space for and empowers students⠒ agency as learning designers. Moreover, the positive impact increases when students as learning designers participate in formative evaluation practices. Traditionally, the Danish school has worked hard to teach students to verbalise their own academic competencies. However, as our everyday environment becomes increasingly comple x with digital and multimodal technologies, formative evaluation as a learning practice becomes central, requiring the students to develop a digital and multimodal literacy beyond the traditional, language‑centred type. In order to clarify these practices , we address the various understandings of evaluation and assessment that may blur our arguments. Students⠒ digital production and students as learning designers is a large‑scale project that follows up on the findings of Netbook 1:1. It experiments fur ther with various evaluation practices in a digitalised learning environment that focuses on different phases of the learning processes and includes feed‑forward and feedback processes. Evaluation as a learning practice in a digitalised learning context f ocuses on students as actors, addressing their s

 

Keywords: Keywords: Assessment, evaluation, formative evaluation, summative evaluation, self-evaluation, peer evaluation, teacher evaluation, digital learning processes, multimodality, evaluation design, agency, empowerment, reflection, construction of meaning

 

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Journal Article

Competency — and Process‑Driven e‑Learning — a Model‑Based Approach  pp183-194

Katrina Leyking, Pavlina Chikova, Peter Loos

© Dec 2007 Volume 5 Issue 3, ICEL 2007, Editor: Shirley Williams, pp173 - 250

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Abstract

As a matter of fact e‑Learning still has not really caught on for corporate training purposes. Investigations on the reasons reveal that e‑Learning modules like WBTs often miss any relevance for the tasks to be accomplished in the day‑to‑day workplace settings. The very learning needs both from an organizational and individual perspective are neglected. Content brought to the learner very often meets neither the individual competency gaps nor the organizational learning goals. Time passed between acquisition and application of knowledge is too long. In short, business processes on the one side and learning‑related processes on the other are not aligned adequately. Thus, we see an urgent need for concepts on how to derive corporate training actions from business tasks in order to improve employees' business performance. This paper presents an integrated approach for competency‑ and business process‑driven learning management supported by information technology (IT), developed within two projects named PROLIX and EXPLAIN.

 

Keywords: authoring, business process management, competency development, learning content, learning objectives, learning processes

 

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