The Electronic Journal of e-Learning provides perspectives on topics relevant to the study, implementation and management of e-Learning initiatives
For general enquiries email
Click here to see other Scholarly Electronic Journals published by API
For a range of research text books on this and complimentary topics visit the Academic Bookshop

Information about the current European Conference on e-Learning is available here

For infomation on the European Conference on Games Based Learning clickhere

SCImago Journal & Country Rank

Journal Article

Bridging Audio and Augmented Reality towards a new Generation of Serious Audio‑only Games  pp144-156

Emmanouel Rovithis, Andreas Floros, Nikos Moustakas, Konstantinos Vogklis, Lily Kotsira

© Jun 2019 Volume 17 Issue 2, Editor: Antonios Andreatos, Cleo Sgouropoulou and Klimis Ntalianis, pp66 - 172

Look inside Download PDF (free)


Abstract: Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences. Audio games in particular, i.e. electronic games that utilise data sonification and audio interaction techniques to express all narrative and gameplay content, have been proven to enhance players’ skills, such as concentration, memory, fantasy, emotional response, perception, data management and cooperation. However, despite the promising research findings reported in literature, there has been no systematic approach in integrating systems based on audio interaction into formal education. This article suggests that audio games can be designed and implemented for the delivery of targeted curricula through an engaging learning experience, whereas fusing audio game mechanics into new interactive technologies, such as augmented reality environments, will further enhance the students’ immersiveness in the learning process. Towards establishing the theoretical framework for the design of educational audio games, as well as educational augmented reality audio games, the authors review existing approaches and argue that the inherent features of both audio interaction and augmented reality systems agree with the official educational goals formulated by the Greek Ministry of Education and the International Baccalaureate Institution. Then, they discuss four original projects in terms of sound and mechanics design to demonstrate that audio games can address a wide range of subjects, adopt cross‑curricular strategies, facilitate complex modes of interaction, and realise creative, collaborative and inclusive learning activities.


Keywords: audio games, serious games, augmented reality, augmented reality audio, audio interaction, music education


Share |

Journal Issue

Volume 17 Issue 2 / Jun 2019  pp66‑172

Editor: Antonios Andreatos, Cleo Sgouropoulou, Klimis Ntalianis

View Contents Download PDF (free)

Keywords: e-Learning, distance education, technology enhanced learning, life-long learning, deep and meaningful learning, POGIL, online education, formative assessment, health information management, electronic health records, learning design, learning design tools, learning designer, teacher training , inclination to complete, learning engagement, learning motivation, massive open online course, online learning, Blended Learning, higher education, learner engagement, macro-meso-micro level inquiry, identity theory, audio games, serious games, augmented reality, augmented reality audio, audio interaction, music education, play-to-engage, participatory co-creation, indigenous community engagement, culture


Share |