1.
Introduction
Institutional strategies for the development and use of
ICT in Higher Education in the UK are now in place, as recommended by the
Dearing Report. At the University of Reading, one of the principles of the
strategy is that new technologies should encourage rethinking of pedagogical
aspects of teaching, learning and assessment. The Virtual Learning
Environment Blackboard was purchased in August 2000 and there are currently
approximately 100 courses online. The Universidade Federal de Pernambuco (UFPE)
in Brazil, the home university of the co-author, has developed their own
system, VirtusClass.
Evaluation provides feedback for course developers on
teaching and learning and is an important part of quality assurance.
However, constraints on time and possibly expertise preclude most developers
from detailed studies. Whilst it is still important to carry out evaluations
of individual courses, looking for more general principles derived from
experiments can provide guidance in the design and development of VLEs. Such
research may also address issues that are not covered in many evaluations.
1.1
Outline of paper
Having discovered the range of evaluation studies of VLEs
and related learning technologies reported in recent relevant journals, this
paper outlines a basic framework to distinguish between evaluations. The
framework was developed to provide the context for discussion of a pilot
study looking at the effects of group orientation on students’ engagement,
participation and task engagement. Dimensions are therefore identified that
may be relevant to this study. However, the framework is intended to be of
more general use. It may offer a means of structuring a review of past
studies, for example, to identify the most relevant, or may provide guidance
on the type of study to conduct.
The pilot study is introduced by defining the theoretical
position underlying the research. The variables chosen for investigation are
outlined and the pilot tests the appropriateness of these variables.
Outcomes are briefly described with suggestions as to how the design of
future studies can be informed by these results.
2.
The nature of evaluations
In considering literature on the evaluation of VLEs or
similar technologies, it is apparent that there are many different
approaches to studies. A useful framework has been devised by Oliver (1997),
which provides a comprehensive guide to the evaluation of the use of
educational technology. This report is used as a starting point for
discussion of the factors that are considered relevant to the current paper.
It is possible that the term ‘evaluation’ may be
restrictive in the current context. Evaluation has been clearly explained by
Oliver (2000) as ‘the process by which people make value judgements’ and
when applied to learning technology, he suggests that this is often the
educational value of innovations or practical issues in introducing new
teaching methods and resources. Whilst the overall objectives of such
evaluations are likely to be identifying what may improve learning, some
evaluations have specific outcomes, whilst others aim for more general
relevance. Oliver (1997) is well aware of this distinction, which is built
into the five purposes for evaluation (described below). A more marked
distinction is made in the current paper by suggesting that it may be
helpful to regard some studies as ‘experiments’ and some as ‘evaluations’.
2.1
Purpose of evaluation
2.1.1
Roles
The starting point for distinguishing between different
evaluations is naturally the purpose of the study. Oliver (1997), based on
Draper, Brown, Henderson and McAteer (1996), identified five roles for
evaluation: formative, summative, illuminative, integrative evaluations and
quality assurance. Quality assurance is undoubtedly a specific purpose for
evaluations. However, within the field of Human Computer Interaction (HCI)
formative and summative evaluations are characterised by the stage in the
development process at which they occur (Preece, Rogers, Sharp, Benyon,
Holland and Carey, 1994), although this also defines their purpose.
Explanations of illuminative and integrative evaluations illustrate the
close relationship between purpose, approach (e.g. experimental versus
ethnographic) and measures. For instance, illuminative evaluations are
described as being primarily ethnographic, as opposed to experimental. Their
purpose is to discover issues considered relevant by participants.
Integrative evaluations are closely related to illuminative and aim to
provide specific guidance on delivering effective teaching and learning.
2.1.2
Experiments
Four of these five roles are identifying problems,
describing and interpreting events, rather than studies, which may test a
single well-defined question (summative evaluations) and provide results of
more general relevance. These objectives provide criteria for distinguishing
between evaluations and experiments. A case study of web-based support for a
campus-based course (Holt, Oliver and McAvinia, 2002) departed from the more
usual focus on the particular system and cautiously discussed the wider
implications of the study. A more obvious example of a study that would
qualify as an experiment is Woods and Keeler (2001), which assessed the
effect of adding audio to emails. The specific research questions were
whether the audio messages would increase the frequency of student
participation and length of utterances in online asynchronous group
discussion and whether they would also result in more favourable student
perceptions.
The classical design of an experiment is a comparison of
conditions, sometimes with a control group. This was carried out by Woods
and Keeler (2001) in the study referred to above. They compared three levels
of audio messaging (weekly, monthly and every other month) with no audio
messages (the control group). These designs can be problematic in natural
settings due to difficulties in achieving comparable situations, avoiding
contact between groups where they may share material specifically intended
for one group, and possible ethical problems such as depriving some people
of a potentially richer learning environment.
2.1.3
Usability versus learning
Another dimension that separates studies is the approach
adopted by the specific discipline. Whilst studies within the educational
field aim to assess students’ learning outcomes, situating the evaluation
within an educational context that incorporates assessment, an alternative
objective is to measure usability of the system and its tools, drawing on
HCI research. An example of this is Chang (2001) who investigated whether a
web-based learning portfolio enhances learning outcomes by measuring the
usability of the system.
Definitions of usability vary but there are similarities
in the type of variables they tend to measure. These include effectiveness,
efficiency and satisfaction (ISO 9241), ease of remembering and error rate
(Nielsen, 1993). Commonalities among definitions found in the
literature are making the use of a system easier and more comfortable for
the users, whilst guaranteeing a high level of productivity.
However to measure the level of productivity in the field
of learning technologies may be particularly difficult. The crucial point is
the conception of learning that underlies evaluation. Typical measures used
to evaluate the usability of a system, response time, accomplishment of
tasks, error rate, etc. are suitable for a large range of systems and even
for Computer Assisted Instruction Systems (CAIS) or Intelligent Tutor
Systems (ITS). However, if learning is conceived as a matter of
process, during which a transformation of knowledge occurs, such measures
say nothing about how new knowledge has developed and what is necessary
to support this development.
As all activity within a VLE is carried out through the
interface, it is important to examine how this may support learning.
However, it is unhelpful to take the evaluation out of the learning context
to focus only on ease of use of the system. The purpose of the evaluation
should determine what is measured but it is the conception of the
investigated phenomena that defines what is actually observed. In usability
research the focus of the studies seems to be the individual using the
system. Cultural factors that surround the use of the system are not
included in the analysis. The context is merely a scenario that provides
information about the task performed but is not part of the experience.
Usability and learning may be combined in a single study, but each will have
their own individual measures. How measurement is conducted is affected not
only by the specific variables, but also by the circumstances surrounding
the evaluation.
2.2
Methods
2.2.1
Interpreting results
Employing experimental methods to evaluate learning
technologies is often considered inappropriate due to the difficulty of
controlling variables that may affect outcomes (reviewed in Jones, Barnard,
Calder, Scanlon and Thompson, 2000). However, in a natural context, where
the technology may be only one part of a course, other evaluation methods
will also lead to difficulties in attributing learning outcomes to use of
the specific technology (Scanlon, Jones, Barnard, Thompson and Calder,
2000). Put forward as a negative feature of experiments, Gunn (1997) points
out that the rigid nature of experimental design restricts the research.
This limitation may however have its advantages when trying to interpret
results. Despite differences between evaluations and experiments, similar
measures may be used in both.
2.2.2
Process versus outcome
One approach to the classification of methods is to
consider which aspect of the activity is evaluated. In relation to
assessment, Heppell (2000) has argued for moving the focus from product to
process. The way a student completes a task should be considered as
important as the final product. This distinction is also made in studies
that explore reading (Dillon, 1992; Schumacher and Waller, 1985). Process
measures deal specifically with how readers use documents, and outcomes (or
products) are reading rates and comprehension. Both process and outcome are
appropriate to the evaluation of learning technologies and their use varies
among studies.
2.2.3
Qualitative versus quantitative
Much is made of the ‘paradigm debate’ (Oliver, 2000),
which concerns qualitative versus quantitative techniques. This debate will
not be elaborated further as it has received sufficient attention by other
authors. Fortunately not all authors of evaluation studies feel they need to
take sides by adopting only one methodology (e.g. Woods and Keeler, 2001).
2.2.4
Subjective versus objective
A distinction in methods that is also relevant, but not
given the same emphasis as the above debate, is the difference between
subjective judgements and objective performance. Although the importance of
measuring learners’ perceptions of many aspects of VLEs should not be
understated, such measurements cannot indicate, for example, ease of use nor
ability to support learning. In an evaluation of VLEs and learners,
Richardson (2001) explored whether individual differences of learners affect
their perceptions of virtual learning environments. This is an extremely
interesting research question. However, it would also be interesting to know
whether individual differences affect learning performance.
In reflecting on the implementation and evaluation of two
case studies on online interactivity, Boyle and Cook (2001) comment that
student attitudes, obtained by questionnaires, do not indicate the quality
of debate. However, marks from tutors for individual contributions
(performance, albeit marked subjectively) and patterns of exchanges can
provide useful information. As is often the case, employing different
methods, hoping to converge on a single outcome, is a sensible policy. In
exploring online teaching and learning materials in IT for art and design
students, Brown, Hardaker and Higgett (2000) assessed their effects through
questionnaires asking for student opinions and analysing their performance.
2.2.5
Expert versus user
When gathering subjective judgements, evaluations may
adopt a technique from usability studies, heuristic evaluation, or ask for
feedback from learners, as discussed above. In heuristic evaluations, a
small number of ‘usability experts’ evaluate the interface against a set of
heuristics. This method was used by interface design students to evaluate
the usability of sites developed at another university using an online
cooperative work environment (Collings and Pearce, 2002). Interestingly this
study indicated that expertise is required if using heuristics based on
Nielsen (1994), which may be difficult for beginners in the field of HCI to
understand. It is unlikely that this technique would be suitable for a
summative evaluation of learning outcomes, although teachers are probably
carrying out an informal version of this test when developing material for
inclusion in a VLE.
2.3
Measures
A sample of measures are briefly described to illustrate
different approaches. In general, what is measured determines the type of
data that needs to be collected, the stage of activity to focus on, and who
provides the data. The measures are chosen to answer the research question
(in the case of an experiment) or provide the appropriate feedback in an
evaluation. Issues of usability can be addressed by looking at responses to
the system and eliciting perceptions. Learning is generally assessed through
outcomes, but perceptions may again be informative. There may also be
interactions between the usability of the system and the nature and extent
of learning. Therefore comparing participation in discussions may contribute
to assessing the role of the interface in the facilitation of learning.
2.3.1
Usability heuristics
This method is described in 2.2.5 and is distinguished
from other measures by using an expert (or semi-expert) to conduct the
evaluation. Although limited in many respects in comparison with other
methods, this technique is efficient and may identify potential difficulties
at an early stage without inconveniencing users. It may therefore be
appropriate as an initial check before carrying out other sorts of
evaluations.
2.3.2
Frequency of interactions
Jones et al. (2000) argue that interactions with the
software are important to understanding the learning process. Logs of usage
might include the use of resources and participation in discussion (Woods
and Keeler, 2001; Holt et al., 2002).
2.3.3
Quality of interactions
Assessing frequency of contributions to discussions fails
to differentiate between queries or comments, different topics (relevant or
not), depth of debate, clarity of argument etc. If tools are employed and
specific tasks carried out, it may be relevant to look at how these
are used. Woods and Keeler (2001) report that dialogue accounted for 25% of
the overall mark in the course they evaluated. This was graded on frequency,
quality and timeliness. Judgements of quality are necessarily subjective, as
are the majority of teachers’ assessments (e.g. learning outcomes).
Providing a set of criteria on which variables such as quality are judged
can be helpful for future evaluations of this nature.
2.3.4
Learner perceptions
A range of variables can be measured by asking learners
for their perceptions. Attitudes are sometimes separated out from
perceptions (e.g. Jones et al., 2000), but essentially both are measured by
asking for an opinion or judgement. It is the focus of the question that
differs. This may be satisfaction, estimates of how much they have learned,
usefulness of tools in the VLE, etc.
2.3.5
Learning outcomes
These are an essential measure of a VLE that supports
learning, but there can be difficulties in interpreting the results. As
mentioned in 2.2.1, it may not be possible to attribute changes in outcomes
to specific elements of a learning technology. Nevertheless, studies may
provide indicators of variables which may be important and these can provide
the basis for future experiments.
The particular aspect of performance that is measured is
determined by the objectives of the course, and is therefore likely to vary
across studies. However, if measurement is limited to the defined
objectives, the evaluation may fail to identify other incidental learning
which may take place. Oliver (1997) introduces a dimension labelled ‘domain
independence’ which relates to this distinction. He points out that learning
outcomes can be related to the specific subject, or be more generic, e.g.
organising discussion. There may also be subject-specific outcomes which are
not specified or anticipated by the teacher, but would be worth identifying.
3.
Summary of framework
The above discussion of the nature of evaluation is
summarised in the following two tables. The framework is not intended to be
exhaustive, but provides a method of positioning studies within the broad
range of evaluations of VLEs that are conducted. Table 1 combines the
purpose and methods of evaluation in the form of a matrix. Although the
dimensions are broken down into distinct categories (i.e. evaluation or
experiment, process or outcome measures), studies may incorporate elements
of each.
Table 1: fFramework for
distinguishing between evaluation studies based on their purpose and the
methods that are used
|
|
Purpose |
|
|
Specificity/study design |
Discipline/focus |
|
|
Evaluation |
Experiment |
Usability |
Learning |
|
Methods |
Stages |
Process |
|
|
|
|
|
|
|
Outcome |
|
|
|
|
|
|
Type of data |
Qualitative |
|
|
|
|
|
|
|
Quantitative |
|
|
|
|
|
|
|
Subjective |
|
|
|
|
|
|
|
Objective |
|
|
|
|
|
|
Participants |
Expert |
|
|
|
|
|
|
|
User |
|
|
|
|
The second table (Table 2) takes the sample of measures
discussed in 2.3 and indicates which methods apply. The table can be read in
this direction (i.e. down the columns) or across the rows to provide
examples of measures which generate, for example qualitative, subjective
data.
Table 2: Methods used in
measuring specific aspects of VLEs
|
|
|
|
Measures |
|
|
|
|
Usability heuristics |
Frequency of interactions |
Quality of interactions |
Learner perceptions |
Learning outcomes |
|
Methods |
Stages |
Process |
|
ü |
ü |
ü |
|
|
|
|
Outcome |
ü |
|
|
ü |
ü |
|
|
Type of data |
Qualitative |
ü |
|
ü |
ü |
|
|
|
|
Quantitative |
|
ü |
|
ü |
ü |
|
|
|
Subjective |
ü |
|
ü |
ü |
ü |
|
|
|
Objective |
|
ü |
|
|
ü |
|
|
Participants |
Expert |
ü |
|
|
|
|
|
|
|
User |
|
ü |
ü |
ü |
ü |
4.
Pilot study
4.1
Theoretical position
The pilot study is part of a research project based on a
socio-cultural approach to cognition and consequently to learning. Learning
is assumed to be socio-cultural in nature. Instead of electing an individual
using a system as the focus of evaluation, the research considers that it is
the social activity — inside which the system is used — that must be
analysed.
Using the concept of Legitimate Peripheral
Participation (Lave and Wënger, 1991), learning is defined as a
consequence of members of a community engaging in a given activity. It is
assumed that while engaged in the activity the group develops and
incorporates knowledge. However, there must be a purpose or motive for such
activity. Members take part in the activity because they have mutual
objectives they believe will be achieved.
This description is extremely broad and applicable to
many different types of social groups, even those not commonly related to
any type of learning activity. Within the framework adopted learning occurs,
by definition, in any place. Institutions such as schools and universities
may be communities that are more specialized in teaching and learning,
however learning is assumed to be part of any social practice.
A course may be construed as a social activity. Students
and teachers are members of a group performing tasks to achieve their
objectives. While engaged in the course members use artefacts such as books,
journals, magazines, etc. to perform tasks. A VLE is one possible artefact
that is available to the group. Attributes of the interface should be
analysed to identify, for example, how efficient and satisfying the system
is to use. However, it is insufficient to investigate how the VLE affects
activity by only measuring its usability. Clearly, the evaluation activity
incorporates various levels of analysis and variables such as ease of use
should not be neglected. What is required, in addition, is to incorporate
variables that reflect the social-cultural component of the
teaching/learning activity for which the VLE is intended.
4.2
Proposed variables
Since the learning activity is described in terms of Lave
and Wënger’s concept the research uses three of their variables. These
variables are engagement, participation and achievement of goals. Table 3
defines the three variables in general terms.
Table 3: the three
variables selected for use in the study
|
Engagement |
The level of commitment a member has towards the
activity, which is crucial for the establishment and achievement of
objectives. It is measured by the number of utterances made during a
chat session and the ratios number of utterances/number of participants
and number of utterances/minute. It is also measured by the frequency
with which a participant attends the chat sessions. |
|
Participation |
The range of different tasks performed during the
activity. It is established by identifying different types of
contributions made by the participants within the data. |
|
Achievement of goals |
The level of accomplishment of objectives and
satisfaction with the activity. Questionnaires and course assignments
are the source for the data. |
The focus of the study is the social activity itself. This
is defined as a group of individuals who join together to perform tasks to
accomplish their objectives. By making the social activity the focus of the
research, the evaluation of the VLE is placed within a context. The evaluation
is no longer isolated from the situation in which it is used. It follows that
making the system’s use artificial by carrying out a controlled experiment is
not desirable and the study should be as natural as possible. Obviously, any
study is artificial at some level. Nevertheless, the pilot was conceived as an
experiment using a real online course.
4.3
Method
The pilot uses two independent groups to compare two
different VLEs with the same course content. The two systems are Blackboard
and VirtusClass, developed at the Universidade Federal de Pernambuco (UFPE),
Brazil.
A free online course (Basic Layout) was announced in
e-lists of students and graduates from the graphic design programme of UFPE,
Brazil. This generated more than 60 responses. After responding to enquiries
and arranging the most convenient schedule, two groups were created with 13
students in each. Students used texts, PowerPoint presentations and links to
sites. Seven chat sessions were held, during which the course material was
discussed.
4.4
Outcomes
This pilot study tested the suitability of the variables.
Both quantitative and qualitative data were collected. Unfortunately, a major
fault during one VirtusClass chat session caused the loss of 4 out of 7
sessions. Nevertheless, the remaining data was used to inform the design of
subsequent studies.
4.5
Engagement
There was a tendency for more engagement with BlackBoard.
The number of participants per session and the ratio of number of
utterances/number of participants and number of utterances/minute
were consistently greater than in VirtusClass.
There may be two possible reasons for
this. Firstly most participants were familiar with VirtusClass but not
Blackboard and they may therefore have been more engaged by a novel
environment. In particular, students found the whiteboard tool exciting. In
the first meeting, one of the students asks about this tool:
|
21 |
SV >
I am curious. How
will we use the above area?
|
|
28 |
Lec >
This drawing tool is very cool, but I don’t know yet if we will be able to
use it. |
|
29 |
Lec >
the problem is always the same |
|
30 |
Lec >
how to draw with a mouse |
|
31 |
LF >
that’s terrific!!!!! |
|
32 |
SV >
it’s easy, easy... |
The second
possible reason is the reliability of the BlackBoard system compared to
VirtusClass. There were difficulties in connecting to VirtusClass, which
appeared to upset participants, and they clearly got distressed. More than one
participant may have dropped out of the course due to these problems.
4.6
Participation
Both environments have different sections where
participants can perform specific actions. As a general rule, VirtusClass
offers more options for student contributions while BlackBoard constrains
them. For instance, in VirtusClass students are given the same status as
instructors to post documents to everyone or suggest links to visit. Students
can also initiate a discussion thread in the forum by themselves. It would
therefore be expected that they would perform a greater number of roles in
VirtusClass than BlackBoard. The only exception is the virtual classroom where
BlackBoard’s participants can use a set of tools — such as the whiteboard —
not present in VirtusClass. The different types of participation students can
perform in each section are listed in Table 4.
Table 4: Types of
participation
|
Section |
Type of participation student can perform |
|
|
VirtusClass |
BlackBoard |
|
Link references |
Access, Post, Search. |
Access. |
|
Document section |
Access, Post. |
Access. |
|
Agenda |
Access, Post. |
Access. |
|
Forum |
Access, Post, Initiate thread. |
Access, Post. |
|
Virtual classroom |
Chat. |
Chat, Draw, Send particular message. |
The virtual classroom and the forum seem to be special
cases of participation. The dialogue inherent in these sections suggests
participation should be analysed in qualitative terms. Stating viewpoints,
supporting them, opposing other’s perspectives are different types of
participation in a dialogue that may be particularly relevant to the learning
activity. For instance, the significance of using the whiteboard as a medium
for student reasoning seems to be indicated by a passage from the Blackboard
group.
After discussing the importance of grids for a layout, the
lecturer tried to point out that they should not constrain the design. A grid,
the lecturer sustained, can sometimes limit the layout possibilities. Although
students kept saying that this was true, every time they rephrased their
comments, they appeared not to get the point. This is that some ideas may not
occur to designers if they are not conscious of how a grid may constrain the
very conception of the layout. Then RS decided to draw the grid himself:
|
393 |
RS > well, I
will draw then… |
|
394 |
RS > it lacks
the horizontal lines… etc… but on that grid one can make several different
layouts |
The lecturer reaffirms the advantage of grids and explains
his point once more:
|
401 |
Lect > that’s
the great advantage of a grid, right? |
|
402 |
Lect > it
structures and permits variety |
|
403 |
JB > and this
is independent of its complexity... |
|
404 |
Lect > what I
was trying to highlight is that it may, only may, force constraints when
not cleverly used. |
|
|
… |
|
408 |
Lect > we must
not allow the technique intended TO HELP |
|
409 |
Lect > to
become an OBSTACLE |
|
410 |
RS > I see!
Ok... it is great to keep these recommendations in mind to avoid stupid
ideas when designing. |
The lecturer then takes RS’ drawing of a rectangular grid
and draws a circle over it while RS repeats the lecturer’s last sentence.
|
411 |
Lect > for
instance… |
|
412 |
RS > that’s
true. it must HELP, and never OBSTRUCT. |
|
|
... |
|
415 |
Lect > all
this square structure may very well lead us to avoid even thinking about a
rounded picture |
|
|
… |
|
419 |
Lect > notice
that the circle may be seen as inside a square |
|
420 |
RS > that’s true. |
|
421 |
Lect > but we
tend not to think about a rounded picture while using a right-angle
structure |
|
|
... |
|
424 |
RS > I see...
a matter of tendency |
|
425 |
RS > like a
newspaper ... we almost never see non-rectangle graphics. |
RS finally seems
to appreciate the point, and introduces a new idea about graphics in
newspapers. This may be because RS and the lecturer changed their type of
participation, which made RS think about the problem in different terms.
4.7
Achievement of goals
The lecturer did not require a formal task and the
achievement of goals was restricted to students’ impressions:
- “I found the document
about calligraphy very interesting” (LL)
- “I really enjoyed the
debate we had here” (EA)
- “I found the course
incomplete… lacking a conclusion” (JB)
The pilot demonstrated the necessity of assessing the
learning outcomes. It was decided to introduce a formal task — the
design of a poster — into a second pilot. In addition, a questionnaire will be
used to gather data such as personal satisfaction, particular difficulties and
impressions about the learning achieved.
5.
Conclusions
The pilot helped test the viability of the variables chosen
for the study of VLE systems. It also produced valuable information for the
design of the subsequent studies. The conclusions may be summarised as
follows:
- The
variables provide both qualitative and quantitative and objective and
subjective data.
-
Achievement of Goals needs to be assessed by practical tasks and a
structured questionnaire.
-
Technicalities such as connection reliability can severely hinder the
experiment.
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