1.
Introduction
Emerging technologies are
leading to the development of many new opportunities to guide and
enhance learning that were unimaginable even a few years ago. There
are already about one million courses on the internet, 30,000 of them
compiling with a scientific definition of online, 22,000 of these are
listed on the telecampus portal, with many of them making didactic use
of the World Wide Web (Anonymous 1998). The e-learning includes online learning, web-based
training, virtual universities and classrooms, digital collaboration
and technology assisted distance learning. The WebCT kernel alone was
used by 5 million students in more than an hundred thousands courses,
developed by 40,000 university and college faculty at over 1,000
institutions in 50 countries. The acceptance of e-Learning or
web-based learning is due to growing availability of commercially
available Learning Management Systems (LMSs) such as WebCT, BlackBoard,
Learning Space, IntraLearn , Top Class, eCollege, Click2learn,
Authorware, LearnLinc ,Virtual-U, Web Course in a Box, UniLearn and
WebBoard (Abernathy 2001).
Handheld computers, the
wallet-sized organizational devices used by business professionals to
keep track of appointments, contacts, e-mail, and the Internet, have
found their way into classrooms. Using m-learning environment,
teachers eliminate the need to write assignments on the chalkboard
because they can "beam" instructions to students' handheld devices (Kaasinen,
Aaltonen et al. 2000). With the advent of mobile devices such as
portable handheld computers becoming the norm in business and in our
daily lives, it is inevitable that the educational environment will
realize that using these mobile devices on campus would enrich the
learning experience of students (Abernathy 2001) (Ed 2001). Educators
understand that mobile handheld computers and wireless connectivity at
schools can enrich the learning experience of students. Using mobile
devices such as Palm handheld computers connected to web servers on
campus, students can truly experience the freedom and productivity of
mobile handheld computing (Bunnell 2002). Wireless laptops, Palm
devices and graphing calculators will free teachers and students,
turning any place into a classroom Students can access real-time
information about their class curriculum, school events, after school
sports and even test scores. An m-learning architecture based tool
would enable students and teachers to quickly and easily access course
curriculum and data whenever and wherever they need to. Time-crunched
students and professionals place high value on the ability to access
data anytime anywhere -- and wireless access is the future for all
types of data transmission (Daniel and Cox 2002). Palm handheld-based
learning programs would help students to solve and submit student
homework assignments with lot of flexibility and may create a better
learning experience in and outside the classroom. By the end of 2003,
predicts Stamford, CT-based Gartner, 107 million Americans will own a
Web-enabled cellular phone and 8 million will have a Web-enabled PDA
(Training 2002) (Guardo, Arjona et al. 2001).
The paper presents the details
of web services architecture that could be used for m-learning. The
proposed architecture would provide students and teachers the
opportunity to obtain any and all class related material on their Palm
handheld computers through a web services architecture. The paper
presents an architecture that can help to develop “one stop” oriented
integrated software. Integrated software will provide an access to a
central home page that allows for synchronous group meetings, instant
messaging, and a gateway to other real-time audio/video applications
such as Microsoft NetMeeting, Netscape CoolTalk, or CU-See-Me.
2.
M-Learning – A new paradigm in education
As our society is entering a
knowledge-based, Internet/Web-driven economy, college education
becomes a necessity for any individual who wants to be competitive and
successful, regardless of his or her age, gender, and race (Fisher,
1997; Holstein, 1997). Over the last two decades the number of
American college students over age 40 has more than tripled.
Two-thirds of the older students are women; some of them have returned
to school after their children are grown, giving them time to develop
a career (“Older Students,” 1996). Today, most full-time college
students work part-time; many part-time students work full time,
commute, and often have families to support. Students have found that
going to college in the traditional way is difficult. They need
innovative ways to help them study and work more efficiently in this
competitive world (Zhao, 1999). To meet student needs, many
universities offer self-, or i-paced, online courses on the Web with
related technologies and applications software; studies indicate that
i-paced online learning can be effective (Shea and Boser, 2001).
M-learning is one more step in the same direction (Abernathy 2001).
The evolution in education and
training at a distance can be characterized as a move from d-Learning
(distance learning) to e-Learning (electronic learning) to m-Learning
(mobile learning). With the successful development of Bluetooth, WAP
(Wireless Application Protocol), GPRS (General Packet Radio System)
and UMTS (Universal Mobile telecommunications System), the
technological structures for wireless telephony and wireless computing
are now firmly in place. M-learning, or mobile learning, involves
delivery of digitized content to either wireless phones hooked into
laptops or personal digital assistants (PDAs). The wireless
technologies of the mobile revolution have seen the worldwide
proliferation of wireless communication devices (Landers 2002). The
idea behind m-learning is that it allows on-the-go professionals to
connect to training courses anytime and anywhere. M-learning can
include anything from job aids and courseware downloaded on personal
digital assistant to Net-based, instructor-facilitated training via
laptop (Abernathy 2001). M-Learning, allows users to access IT
courseware modules via the Palm operating system. The Microsoft and
Cisco certification courses, covering telecommunications fundamentals,
TCP/IP, UNIX and JavaScript, are already available in m-learning
format (Report 2000). Mobile technology enables schools to extend
learning beyond the walls of classrooms. Palm handhelds can be loaded
with applications, such as financial calculators, reference books,
literature books, coursework organizers, and word processors etc. The
schools have already started experimenting with this technology to
develop new ways to enhance the educational experience of its students
and the teaching experience for its faculty. Stanford University Law
School has recently experimented with Palm devices; other PDA
applications are also in place around campus, with positive results.
Washington's American University is implementing a plan to become the
first totally wireless university (Reuters 2002). The University of
South Dakota is supplying Palm Pilots to first-year law and medical
students (Ed 2001)
This technology provides
students and teachers the opportunity to obtain any and all
class-related material on their Palm handheld computers through a
simple process of point-and-connect using infrared. The intersection
of mobile computing and e-learning includes anytime, anywhere
resources; strong search capabilities; rich interaction; powerful
support for effective learning; and performance-based assessment
(Abernathy 2001).
There are two familiar
approaches to the issue of mobile learning. The first points out that
since the dominant mode of access to the Internet will soon be through
wireless devices, e-learning simply becomes m-learning, without any
particular changes in content. The new approach stresses that
m-learning will characteristically aim at specific kinds of knowledge,
namely knowledge that is location-dependent and situation-dependent.
The way e-learning is changing to m-learning is shown in Figures 1 and
2 (Landers 2002).
Figure 1:
Wired Virtual Learning Environment of Today

Figure 2:
Wired Virtual Learning Environment of Tomorrow
The application of new, mostly
mobile, technologies to distance learning involves new problems that
require new and innovative solutions from both pedagogical and
technological points of view. The same system that provides
teacher-student communication provokes an excessive demand on
teacher’s response capacity, thus changing the pedagogical tools
(Elena, Miguel et al. 2001).
2.1
M-Learning - A paradigm shift
The use of information and
communication technologies in education and training has undergone
several paradigm shifts over the last three decades (Bransford et al.,
1999). E-learning (learning supported by digital "electronic" tools
and media) and m-learning (e-learning using mobile devices and
wireless transmission) have emerged. Handheld devices are emerging as
one of the most promising technologies for supporting learning and
particularly collaborative learning scenarios; mainly because they
offer new opportunities for individuals who require mobile computer
solutions that other devices cannot provide. M-learning is a new
paradigm that creates a new learning environment. Mobile learning is
unique because learners can access the course material, instructions,
and other course related applications anytime and anywhere. This
increases daily attention to learning material, makes learning
pervasive, and may boost the learner’s motivation for lifelong
learning. Moving from stationary to mobile learning allows ad hoc
collaboration and informal interaction between students (BRA, 2002,
Wierzbicki, 2002). Mobile-learning is learning supported by mobile
devices, ubiquitous communications technology, and intelligent user
interfaces. The unique elements of mobile learning are; the facility
to communicate with individuals or learning communities, either
transient or well established, at any time or location; the ability to
provide learning content dynamically dependent on a learner’s
location, wider context and the device being used by a learner, and
the ability to record discrete acts of a learners ‘learning episode’,
as they move through space and time, for later use and to provide
recorded elements of previous learning episodes at any time or
location (Rekkedal, 1999, Sariola, et al.,2001, Szucs, et al., 2001,
Kynäslahti, 2001, Szucs, Wagner, and Holmberg, 2001). It is envisioned
that with m-learning, the boundaries between the social arena and the
formal learning arena, the classroom, diminish as students also take
mobile telephone into use in classrooms. The teacher is put in a
position in which the information that exists within the four walls of
the classroom competes with information from ‘outside’ the classroom -
beyond the teacher’s control. Thus, the classroom culture is bound to
change (Rekkedal, 1999, Koschmann, 2001, Bransford, et al., 1999, Gay,
et al., 2002). We also hold the view that learning is an individual
process that can be supported by adequate interaction and/or
collaboration in groups (Askeland 2001). Mobile learning technologies
present a challenge to the school – a challenge to access and utilize
alternative learning arenas (Rekkedal, 1999). Mobile technologies are
referred to as handhelds, Personal Digital Assistants (PDAs) or Pocket
PCs (PPCs) (Quinn, 2000,
Sariola et al. 2001, Nyíri 2002).
Handheld mobile computing
devices allow for exploratory activities not bound to a special
location, for example field trips, without losing the potential for
taking electronics notes and retrieving information of various types.
Such notes, ranging from data collections and digital images to
handwritten annotations, can be easily exchanged and downloaded. If
combined with wireless transmission, these activities can be
continuously monitored and coordinated between places. But even in
classrooms and training settings with more or less fixed locations,
the use of mobile and wireless technologies may lead to substantial
changes as this can bring the technology to the background and to set
the focus more on inter-personal relations and on the task at hand (Roschelle et
al., 2002). A number of evaluation studies among distance and online
learners demonstrate that students emphasize flexibility (Rekkedal,
1998, 1999). The various other shifts that may take place in
m-learning environment are illustrated in following tables:
Table 1:
Various Pedagogical and other Changes for M- Learning Environment
|
Pedagogical
Changes |
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
More Text-based and Graphic based
instructions |
|
More Voice, Graphics and Animation based
instructions |
|
Lecture in classroom or in internet labs |
|
Learning occurring in the field or while
mobile |
|
|
|
|
|
Instructor
to Student Communication |
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
Time-delayed e-mail (students need to check
e-mails or web sites for communication) |
|
Instant Announcement of e-mail delivery (As
soon as e-mail or communication arrives, students are informed
through instant messaging |
|
Passive communication |
|
Instant communication |
|
asynchronous |
|
Interactive |
|
|
|
Spontaneous |
|
|
|
|
|
Student to
Student Communication |
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
Face-to-Face |
|
Flexible |
|
Audio-teleconference is quite common |
|
Audio-teleconference and Video-teleconference
both would be possible |
|
e-mail-to-e-mail |
|
24/7 instantaneous |
|
Private Location |
|
No geographic boundaries |
|
travel time to reach to internet site |
|
no travel time since wireless internet
connectivity |
|
Dedicated time for any group meeting |
|
Flexible timings on 24/7 basis |
|
Poor communication due to group consciousness |
|
Rich communication, due to one-to-one
communication, reduced inhibitions |
|
|
|
|
|
Feedback to
Students |
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
1-to-1 basis |
|
|
|
Asynchronous and at times delayed |
|
Asynchronous and Synchronous both |
|
Mass/standardized instruction |
|
customized instruction |
|
Benchmark-based grading |
|
Performance & Improvement-based grading |
|
Simulations & lab-based experiments |
|
Real-life cases and on the site experiments |
|
paper-based |
|
less paper, less printing, less cost |
|
|
|
|
|
Assignments
& Tests |
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
in-class |
|
any location |
|
Dedicated time |
|
24/7 Instantaneous |
|
Restricted amount of time |
|
any amount of time |
|
standard test |
|
individualized tests |
|
poor feedback |
|
Richer Feedback |
|
delayed feedback |
|
instant feedback |
|
fixed-length tests |
|
flexible-length/number of questions |
|
More text-based tests and assignments |
|
More audio and visual animation based tests
and assignments
In-Field tests /experiments |
|
|
|
|
|
Presentations, Exams and Assignments |
|
|
|
Current e-Learning Methods |
|
M-Learning (Wireless) |
|
Theoretical and text based |
|
Practical oriented exams direct on site
hands-on based |
|
Observe and monitoring in lab |
|
Observe in the field and monitoring from
remote location |
|
class-based presentations |
|
1-to-1 presentations with much richer
communication |
|
Use of one language |
|
Auto translation for delivery of instructions
in many languages (languages translator) |
|
Individualized, component-based group work |
|
Simultaneous collaborative group work |
|
paper-based assignment delivery |
|
electronic-based assignment delivery |
|
hand-delivery of assignments at a particular
place and time |
|
E-delivery of assignments at any place and
time |
|
Instructor's time used to deliver lectures |
|
Instructor's time used to offer
individualized instructions and help |
The convergence of computing
and communication is a process that is turning phones and mobile
terminals into powerful multimedia units. The XML-based Synchronized
Multimedia Integration Language (SMIL), for instance, would be very
useful for the distribution of sophisticated multimedia content. These
forms of interactive multimedia offer new possibilities to learn,
think, and communicate. The future online interactive m-learning based
courses will have more multi-media based materials, tests and
assignments. The present web-based asynchronous delivery method
normally involves primarily text based material. This would change
with the new m-learning paradigm. It should also be emphasized that we
assume that the m-learning students normally will have access to a
desktop or laptop computer with Internet connection for offline
learning. This means that the equipment and technologies used when
students are mobile are additions to the students’ basic equipment
used when studying at home or at work.
2.2
The teacher-student relationship in M-Learning
environment
Mobile technology is changing the basic
paradigms of when, where, and how school instruction can be delivered.
The implications for the teacher-student relationship, standards,
assessments, accountability, and traditional geographic boundaries are
fundamental issues with which state and local boards of education will
have to wrestle (Mioduser, et al., 2000). The teacher-student
relationship has always been, and will continue to be of value.
What will eventually happen in the
mobile learning model is a 'blended learning' - an intelligent
combination of e-learning and instructor-led training.
The student will have access to multimedia learning tools, and all the
information available on the Internet. The teacher will act as a guide
to the student on how best to use these tools to get the information
that is required. Constructivism is the main pedagogy used in online
learning. This approach is used in the form of discussions,
constructivist activity and conferencing to enable the learner to
build an understanding and the meaning of the issues and to construct
new knowledge on the basis of information (O'Reilly and Morgan, 1999,
Mioduser, et al., 2000).
For effective teaching in am
m-learning environment, teachers and students both need to understand
the nature of the social relations, the quality of the interaction,
and of communication will ensure communicative competence, which
includes the exchange of information, knowledge, experience, and
development of skills. Teachers need to understand the complex
relationships of cognitive tasks, socio-emotional aspects of learning,
and the social context of learning, in order to create those social
spaces for reflective learning by students. Online learning and
specifically m-learning is very different from the traditional
face-to-face instructor-led teaching method. The m-learning model is
compared with traditional method of learning and is shown in figure 3
and figure 4. As shown in these figures, the learning space or
classroom concept of traditional method is changed in m-learning
environment. This certainly will have effects on student-teacher
relationship and social issues.

Figure 3:
Traditional method of learning

Figure 4:
M-Learning model
Learning is a complex activity
that puts students' motivation and physical condition to the test.
Teaching resources, teacher skills, and curriculum all play a vital
role in a students’ learning process. The power dynamics of online
education and particularly m-learning will be altered (Mioduser, et
al., 2000). The 'space' in which the students are learning is their
own space, not a classroom. The time of study is the student’s own
choice, not the school’s. The major resource for generating new
insights is not the teacher but the combined intellectual resources of
the student group and the resources available on the Internet. Power
rests more in the student group than in the teacher (LaRose, and
Whitten, 2000).
Students perceive the benefits
of m-learning as, ease of access to continuing professional
development. The authors conducted a short survey of teachers and
students to know their experiences with online- and specifically
m-learning as compared to the traditional face-to-face method of
learning. The students expressed that their experiences with the
m-learning environment were more communication-rich and more
effective. However, the teachers’ perspective of the same experience
was very different. The majority of teachers opined that teaching
online is more time demanding than teaching face-to-face. In addition,
teachers miss the social engineering component of student-teacher
relationships (Bonk, and King, 1998, Higgison, 2000).
Another aspect of the
m-learning environment will be a shift in the learning paradigm. There
are many aspects of the college experience that are significant to the
development of a student into what we consider a well-rounded,
college-educated individual. It is for this reason that colleges have
Student Development and Student Services offices, to provide
educational, cultural, social, and other activities to complement
student learning and round out the college experience. In a m-learning
environment, building such developmental components in a learning
experience is a challenge (Higgison, 2000).
From a modal perspective of
online mobile delivery, the shift is toward learning communities with
less emphasis on the tutor as 'sage on the stage' and more on the
guiding and facilitative functions. Online communication lends itself
to dialogue and negotiation as it allows both the student and the
teacher to test understanding, which might be evidenced offline in the
form of body language or signs of attention. Online, the teacher does
not know what a student does or does not understand unless they asks.
Some research into email communication for learning purposes has found
that the lack of relatively "immediate" response to students' emails
is a major de-motivating factor (Ting-Toomey 1999; Carroll, 1987 in
Ting-Toomey, 1999). Given this, online tutors cannot assume to fully
understand phenomenon like "silence" and other related issues such as
humor. It would be wiser to check and ask. This can be done in the
online group environment, or behind the scenes in individual emails,
faxes, or telephone calls. Asking learners to reply, or to give the
reason for their silence, should be done regularly, but with tact and
explanations as to why the subject was raised (quality control,
checking all is well, etc). Learners are often not aware of the impact
of their silence on other participants in the group or on the
tutoring/learning process. To avoid issues causing a block to learning
in an online or m-learning environment, teachers and facilitators need
to address a number of issues (McKenzie, 2000).
§
Teachers should
give due consideration in designing contents in multiple formats
ensuring access to disabled, blind and the visually impaired students.
§
The learning
materials should be based on multiple perspectives and ways of doing
things.
§
Teachers should
making rules, norms, expectations, learning content and skills
explicit; explain the reasons for doing things; check to see that
students have really understood and what is expected of them.
§
Teachers should
suggest where students could get appropriate help, including online
resources.
3.
Web services architecture for M-Learning
Web services are the next big
thing in distributed computing. Unlike existing distributed
technologies (such as CORBA, J2EE, COM, and DCE), Web services are
descendants of text processing systems rather than binary
communication protocols (Mateosian 2002). XML is derived from document
processing technologies, not distributed computing technologies. Web
services are asynchronous messages that exchange XML documents across
a network. Web services also are responsible for mapping the XML
documents into and out of executable programs, objects, databases, and
legacy applications. The executable programs are not part of the
definition because they are not included within the specifications
that define the core Web services technologies. Web services are not
executable. They are instead a collection of XML applications mapped
into and out of executable programs. The core Web services standards -
SOAP, WSDL, and UDDI - have received widespread adoption and generated
tremendous interest (Bunnell 2002).
The rush toward mobile services
reflects a shift in the nature of computing: rather than a
device-centric world with a PC at the center, the consensus is that we
are moving toward a mobile person- (or identity-) centric universe
where a multitude of devices (PCs, laptops, PDAs, phones, tablets,
etc…) can access user-specific data from any location (Mateosian 2002)
(Bunnell 2002). Fortunately, with the emergence of Web services the
task may become easier. Web services are the next wave of distributed
enterprise computing. They provide a layer of interoperability that
allows applications to be described, published, located, and invoked
irrespective of underlying architectures. Web services are driving the
next generation of mobile computing applications by providing a thick
abstraction layer that masks the operating systems for any given
device from the developer (Dostan 2001). Web services architecture is
a set of emerging protocols and standards. It offers a different
approach to enterprise integration and development. Architecturally,
Web services are typically made available by use of a common transport
mechanism, namely SOAP, through which agreements and binding can be
universally facilitated. The directory, or repository, is accomplished
through UDDI. The interface is described in WSDL, and the transport is
managed seamlessly using SOAP, allowing users to communicate with the
outside application regardless of what platform, system, or standards
are being used behind the scenes (Gottschalk, Graham et al. 2002)
(Editorial 2002) (Gibbs 2002). This concept is visually represented in
Figure 5.

Figure 5:
Logical architecture of a web service built on the flexible services
architecture
Developers can build standard
interfaces to existing and new systems using SOAP and they can
describe the process of accessing the data using WSDL. These let each
user access data in another user’s database without custom programming
on an application-by-application basis. The re-use of Web services
functionality cuts development time. A developer only has to identify
the user’s data to access and link to the corresponding WSDL
interface, using existing development tools. Presently, web service
models are using four standards: Soap, WSDL, XML, and the UDDI
protocol. These comprise the basic capabilities necessary to build the
discrete elements of a services-oriented architecture (Gottschalk,
Graham et al. 2002). Web services architecture will offer many benefits
in systems design such as: encouraging modular system architecture;
changing underlying program logic without greatly affecting
interfaces; hiding underlying system complexity via standard
interfaces; extending and enhancing legacy systems without changing
underlying code; and offering platform- and vendor-neutral
applications. Largely due to these many benefits, web services are
gaining momentum (Dostan 2001).
4.
Flexible services architecture for
M-Learning
The designing principle for
m-learning architecture has to be on the premise that the technology
and the developing tools had to be integrated within the principles of
the open, component based, modular architecture which will permit the
reusability of the modules in various training scenarios and
operations, with wide acceptable standards, are to be used to permit
the interoperability with the existing hardware and software (Elena,
Miguel et al. 2001).
In accessing a course from a
wireless handheld device, the system would know how to assemble the
objects that can be downloaded and then send them to the handheld
device. In addition, e-learning information intended for a handheld
unit must be formatted to suit that device. Considering the above
principles for designing architecture, the authors propose the web
services oriented Flexible Services Architecture shown in Figure 6 for
an m-learning environment (Miller, Sharma et al. 2002).

Figure 6:
Flexible services architecture for web services
The goal of many schools is to
develop a student-centered, network-centered, mobile computing oriented
flexible environment that can allow students to access the content
whenever they need it, in whatever form they need it. M-learning can
include anything from job aids and courseware downloaded on personal
digital assistant, to Net-based instructor-facilitated training via
laptop. The proposed m-learning architecture that is web services
architecture based is open, scalable, and global, with plug-and-play
capabilities. With the goal of creating a plug-and-play m-learning
applications environment that supports interoperability among different
vendor solutions, the framework of the architecture is an open,
standards-based model (Morgan 2002). A scalable architecture delivers
appropriate performance as broadly as possible, while providing the
flexibility to increase the level of sophistication of the overall
learning solution as it matures. The architecture also has the
capability to integrate with all backend application systems — including
library, various laboratories, knowledge management, and other
information resources. The web services architecture provides modularity
that becomes an essential element in providing a highly personalized
experience based on pre-assessments or other selection criteria.
M-learning can be as simple as providing a video or audio-on-demand for
anyone who immediately needs to know something to improve his/her
knowledge or performance. The proposed architecture will have four
following layers whose details are given below.
4.1
Application layer
The application layer consist
various services for students and instructors. These services are;
library services, admission services, fee submission, grade sheet and
language translation etc. All different applications. These services are
created by instructors, and administrators for students use. The
students are receivers of these services. The interaction between
students and instructors and administrators is at the application layer.
The other layers below application layer will be completely transparent
to students.
4.2
The integration through web services standards layer
At this layer, the integration through web services would
integrate all the contents and applications that may already be
available in different formats. Web services architecture used for this
type of purpose would cause the whole integration process to be similar
to plug-and-play, and would provide enough flexibility to allow content
independent of devices. The architecture ensures availability,
scalability, and performance, as well as the ability to simultaneously
deliver data, voice and video. It also manages security, quality of
service and content distribution. The application integration layer
provides access to all
the internally built systems, authoring tools as well as the third party
authoring tools supported by IT, such as DreamWeaver, Microsoft Word,
OutStart, gForce, or PowerPoint. It enables e-learning providers to
register entire learning applications as binary large objects (BLOBs) or
to register structured objects. Structured learning authoring tools
enable the author to assemble learning objects, including text,
graphics, assessment items, executable files, videos, etc., into a
lesson template.
4.3
The delivery devices layer
The delivery devices layer is
used to deliver the content using internet enabled multiple devices a.
The flexible services architecture support all-purpose personal
communicator systems geared to societies "on the go" including
multifunction cell phones, e-mail capability, PC, Web surfer, fax,
video-television, picture phone, AM/FM radio, and global positioning
systems. All-purpose devices that are compact, wireless, and use a
single, lifetime identifier code so that a person can be reached
anytime, anywhere, will capture the fancy of communications era
consumers. The content can be customized automatically depending upon
the type of device.
4.4
The human layer
The human layer consists of
learners, administrators and instructors. This layer signifies that on
one hand instructors and administrators will be creating services,
therefore would have interface with application layer, and on other
side, there would be a direct interaction between instructors and
students for communication, feedback, or other learning components, thus
there would be interface through end user layer.
To implement the above flexible
services architecture for m-learning, the m-learning technology
environment may include mobile device such as; pocket PC, mobile phone,
and portable keyboard. This m-learning device will have the power of a
desktop that gives access to Microsoft Pocket applications such as
Internet Explorer, Outlook, Word, Excel and Microsoft media player.
Among this software would be Microsoft Reader with a Clear Type kind of
software. Microsoft Reader with a Clear Type kind of software program
would be helpful to read e-books or content in *.lit file format (MS
Reader file format). The software would also provide opportunity to read
e-books, Pocket Dictionaries, etc. to downloaded from the Internet and
synchronized to the Pocket PC via the PC. One can synchronize the device
with one’s desktop PC to read e-mail, view attachments, update the
calendar and the device can easily connect to a mobile phone via cable,
infrared, or wireless technology for online browsing. Learning content
and the communication component of a learning environment include
resources (articles on the web, references to other resource materials),
online access to the discussion forum with the possibility quick access
for reading in the Forum and writing contributions, and e-mail for
individual communication with instructor and fellow students and for
submitting assignments. Assignments may be submitted as text-based
e-mail, voice-based mail or as Word or Text or voice attachments.
Although, one can use the various
readymade software packages available in the market for this purpose,
however, the prototype of this framework is developed to demonstrate the
powerful features of web services based architecture. The prototype web
service code is written in the programming language C#. The
communication is all done through SOAP, which is a subset of XML. The
database used is SQL Server 2000 database, which is a relational
database management system. The experience of developing this web
service model is unique from other software development projects. The
end user is usually known prior to development as well as the
device/application that will be used. In this case, there was no
specifically defined user, therefore multiple devices and consumers had
to be considered. From a development standpoint, the challenge is
to build a dictionary database. Setting up a database that can contain
audio, video and text data, and to allow data to be retrieved quickly
upon request is a challenge. The most difficult task of developing such
a service is how to handle the multimedia files. One can store the
multimedia files in the database as binary data, but every time somebody
requests them, the program must build a temporary multimedia file, which
is expensive from a processing standpoint. Also, if the consumer were
using a cell phone, such multimedia files are unusable making this
development effort pointless. To access data from a cell phone would
require at least 2 interfaces, one for the cell phone, and one for a
multimedia device. This opposes the idea of "transparency" where
everybody accesses the service in the same way. The authors created
"virtual files" for this purpose, and then passed around the URL to
those files.
There could be number of
different ways the m-learning model could be implemented.
1.
Mobile Internet
service
2.
Online access via
mobile telephone to the entire course
3.
‘Download-on-demand’ version
The authors are planning to
experiment mobile internet service model. Using Mobile internet service
model, students easily could access and download the entire course
content anytime anywhere in their mobile device. The Mobile learning
service can provide interactive and personalized content and
applications to handheld device or Internet-enabled mobile phone
real-time via wireless connection or desktop synchronization. Due to web
services architecture and use of XML, it can deliver any format of file
(html, pdf, reader, etc.) and the backend format will be transparent
to the users. This allows the students to use the materials actively.
The students would be able to ‘make the materials their own’ while
studying and these functionalities may help students organizing the
materials cognitively to support learning and remembering. Students can
also download content for offline considerations such as studying mainly
offline, communication and discussion with fellow students, group
assignments, and communication with the instructor - including
submission of assignments with correction and feedback.
5.
Conclusion
M- learning offers a unique
opportunity for teachers and students in different kinds of learning
environment settings. The unique feature of this mode of learning is
that it enhances flexibility for students; however, it demands new
pedagogies, and new approaches to deliver a course. If appropriately
facilitated, m-learning helps learners in a great way by providing
virtual classrooms on their mobile devices. Teachers will ultimately
spend more time for course-delivery and follow-up as compared to
traditional classroom method. In addition, teachers will have to provide
a rich learning resource and environment, which in turn, contributes to
the quality of learning. To keep up with these changing phenomenon and
to continue to effectively facilitate m-learning, it is imperative that
online teachers learn about and adapt to the changing environments, when
and where appropriate. Web services provide a means of integrating
applications via the Internet. By using XML messaging to exchange data,
Web services allow companies to link applications and conduct e-business
regardless of the computing platforms or programming languages involved.
Web services are quickly becoming the way to develop systems, for
obvious reasons. They eliminate the major problems associated with
network and distributed software, and they can provide a new source of
revenue for companies that provide the service. The proposed web
services based flexible services architecture could become a new
direction for developing web services applications for mobile education.
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