1.
Cases
This paper addresses some of
the key issues in case-based teaching from a business school point of
view. However, the research of case teaching and the design
functionalities of CaseMaker described here, are believed to have a
quite general applicability. And even within business schools a vast
variety of case types with varying development processes, case content
and learning objectives exists.
Teaching cases in business education present companies,
and the problems / opportunities they are facing.
(Barnes, Christensen and Hansen 1994,
Maufette-Leenders, Erskine and Leenders 1997, Manninen 1997.)
The primary characteristic of
the North American cases or so called Harvard cases is that the case
often follows a decision-making situation, up to the point where an
important decision has to be made, of vital consequences to the
organisation or the project presented. The case is almost always based
on real events. (Mauffette-Leenders, Erskine, and Leenders 1997,
Hazard 2000.) Other cases are more like case studies, reporting on
both the events leading to a decision in the company and the first
results of that decision, containing a more interpretative perspective
to the situation. This is a case type, which could be said to be more
of a European tradition.
The case content is either
collected from research in organisations via interviews and
observations (a field researched case), from public available material
like newspapers, company reports etc (a desk researched case), or from
the case developers own work/research experience (sometimes narrated
into an imagined case company) (an armchair case). (Heath 1998).
A case is often prepared by
students individually, then in smaller groups and finally discussed in
class. Traditionally the discussion in class has been seen as a vital
part of the case-based learning process. The objective of the class
discussion is to have a dialog based on the analysis of the company's
situation and to come up with viable strategies for the future or
evaluate the decisions taken (Leenders and Erskine 1989, Heath 1998,
Orngreen and Bielli 2001). Traditionally, teaching cases have been
written descriptions, but as with everything else in this era,
multimedia and web-based teaching cases began to emerge in the 90´ies.
2.
Motivation for the CaseMaker project
The CaseMaker project is
located at the Copenhagen Business School (CBS), and is a joint
venture between the schools Learning Lab (known as CBS LL), and I,
from the Department of Informatics. CBS LL is a faculty support
organisation, which have years of experience with development of
educational programs and software. I have a special research interest
in case-based learning in e-Learning environments, and I focus on
design, use, and human computer interaction issues. Both CBS LL and I
have hands-on experience with development of multimedia cases.
In my discussions with teachers
all over Europe and in my observations of many teaching situations, I
have found there are quite a lot of teachers / researchers, who would
like to develop a case, but who feels they lack the necessary skills.
E.g. a number of Ph.D. students write case studies in their thesis;
during their studies or later in their carrier. Case studies that,
with adequate support, could be transformed into multimedia cases. CBS
LL are often approached by teachers, who would like the support to
develop these cases, but this is a resource full task, for both the
teacher and the project team (of pedagogical advisors, (graphical)
designers and programmers). CaseMaker should enable teachers, without
a lot of programming skills, to develop rich multimedia web-based
cases (by use of different learning strategies and using different
media types).
Through our work, we have seen
a need for supporting not only teachers in making cases, but also a
need for supporting students in learning how to learn the most from
cases and case teaching. Case-based teaching has a constructivist and
experiential approach to learning. The main advantages according to
literature are that students: 1) Acquire knowledge when they analyse
the case. 2) Actively discuss it with peers. 3) Increase understanding
of ill-structured and complex situations. 4) Bring practice into the
classroom relating the case to own work-experience (Colbert, Desberg
and Trumble 1996, Mauffette-Leenders, Erskine and Leenders 1997).
However, during my empirical research and literature studies, it has
also become clear that it seems difficult for teachers to create a
theoretical frame around a case. I.e. motivating students to analyse
the case by use of models, discuss how a theory apply in the given
situation etc. (See for example Orngreen 2002, as well as Williams
1992 and Argyris 1980 for a seldom provided critical view on
cases-based learning).
For “most case teachers the
plenary discussion is at the heart of the case method",
(Heath 1998, p.16). My studies at CBS shows that at our business
schools, teachers’ signals to the students (explicit and implicit)
that they expect the students to be able to participate actively in
the discussion (whether it is a plenary discussion or the result of a
group discussion presented in a report). They also expect that their
students input to this discussion should be grounded in a high level
analysis of the case. However, they seldom give any directions for how
this high level performance could be reached, which relevant theories
from the subject could be utilised, how to analyse the content, and
how the student could benefit from collaboratively establish the
analysis in smaller groups. The consequence is often that students
draw on their own experiences, but do not practice critical
reflections on the case, and only attend the discussions from a
knowing and understanding the content, not an analysis or evaluation
of the content according to the subject/curricula at hand. (Orngreen
2002 and 2003a.)
The overall objective of
CaseMaker is thus to provide a value-added learning process, by
offering an environment that supports both case development (according
to varied learning objectives and teaching process) and case use
(particular high level collaborative analysis and a sound
practice-theory relationship). Choosing to fund the development of
CaseMaker, is a strategy, which promotes what the management of
universities and business schools asks for, namely empirical
research-based education, as well as e-Learning activities.
Before I go into details about
user needs and design suggestions, I must add that these design
suggestions are just that: Suggestions based on our analysis, design
considerations and first workshop with potential users and technical
advisors (Danish company representatives). Results and feedback from
these first workshops are now used for our further work on design
specifications. The revised design will then again be discussed and
probably used as prototypes in a simulated walk-through of case
development and case analysis situations, prior to the production
phase. A first version of CaseMaker will, depending on the
implementation strategy, be ready in the end summer/late autumn 2004.
It will at this point contain many, but perhaps not all
functionalities described in this paper.
3.
Context and user analysis
The user group is potentially
very large. Ranging from full-time students of bachelors and graduate
students, to part-time (paying) students of either an MBA programme or
at a corporate training executive course. The courses taught and the
cases used in these programs vary a lot, just as do the time used by
students on the programme. We as designers of CaseMaker have to
consider, what the needs of the teachers and the students of these
different groups are and if the diversity influence the design.
Most universities and business
schools have invested in licensees for or developed their own
e-Learning platform, a so called Learning Management System (LMS).
These are used for both 100% virtual e-Learning courses and in support
of traditional face-to-face education. The objective with CaseMaker,
is not to develop just another e-Learning platform, which would enable
teachers to publish available material and let students discuss that
material. Such an activity (or e-tivity as Gilly Salmon names them,
Salmon 2000) might as well take place over any LMS. Rather, CaseMaker
should co-exist with the current used platform, using them e.g. for
online dialogs - whether synchronous (chat) or asynchronous (forums).
So though collaboration is a high priority for the project team, we do
not at this point see any need to incorporate environments for direct
dialog between students in CaseMaker.
If we succeed in creating a
program that supports a wide variety of teachers and their needs,
there is a high probability that we increase the number of teachers
wanting to develop a multimedia and web case using CaseMaker. However,
teachers as one target group could have a very diverse technological
literacy level. Even though the majority of faculty members, who would
feel interested in using CaseMaker, are probably the same who already
uses the LMS, we can not be sure that they are able to implement a
multimedia web case, even if it does not require actual programming.
So there should be room for the teacher who wants to develop a
relatively small and straight forward case and case learning process,
as well as for the one, who would like to be able to construct a more
complex case and learning process (keeping in mind that sometimes the
same teacher may want to do both).
Students and teachers are
seldom trained in using the case method. But where teachers sometimes
have the possibility to attend case-seminars (like those conducted at
CBS LL) or talk to colleagues about their approach, students are left
to themselves, to find out the hard way (Heath 1998 and Orngreen
2002). We see that an application as CaseMaker could assist here, not
only by use of written guidelines to students, but by designing a
platform that by its nature invite to a systematic and reflective
analysis, as well as collaboration with peers.
4.
Inspiration from State-of-the-Art
software
While working with the design
of CaseMaker, particular three areas served as inspiration: 1) The
many projects on development of multimedia cases, as
stand-alone-environments. 2) The simulation or role-play games based
on cases. 3) The qualitative data analysis software tools available.
4.1
Multimedia cases
When moving from developing
paper-cases to using multimedia material, not only the media changes
but also the issues that they mediate. Whether the case is a Harvard
type case or more in line with a case study, when using multimedia
material, particular in a web-format, the students often get a more
direct link to the raw-data. Though the data can still contain the
case developer’s commentaries on the case, it will probably also
contain: Internet links to the company and/or its competitor’s
homepages, the full reports of the annual accounts and balance sheets,
(excerpt from) interviews etc. This provides the students with the
opportunity to get a more refined and complex picture of practice.
The actual production of such
media elements is a chapter in it self, and though not of special
concern in this paper, a number of good advice can most certainly be
given to teachers, in a sort of a developers-guide. The use of media
does however, raise another issue of getting the case released
(approved) by the case company, which has always been a delicate
matter. According to good case teaching conduct and business ethics
the case certainly needs to be released prior to its use. When moving
from paper-cases to multimedia cases, it turns out that this issue
becomes somewhat of a hassle, if the case uses a lot of company
related information, which is not public available (such as video
clips with employees or project descriptions etc.). It is more
difficult for the manager to approve an interview clip of him/herself
and of employees, for example criticising a project, than it is to
approve a written interpretation of the same issue. It is also much
more difficult to make any alterations to the material. For example, I
learned in an EU project, where we developed 18 cases in the E-Case
Series (ECCH 2003), that it took an average of 3 months to get such an
approval in the larger well-known companies (Orngreen 2002). Though
these were rather large cases, the issue of release and copyright,
will be just as important in CaseMaker as in the
stand-alone-applications.
4.2
Role-playing and simulation cases
Role-playing and simulations has for many years been used in
conjunction with small case descriptions, where students act-out the
roles in the case. With the support of technology new ways of
performing role-playing and simulations have emerged. Examples of
simulation cases are: Web-TRECS (Parker & Swatman 1999) and DECT
(Joyce 1999) from Deakin University (Australia), which both deals with
the area of e-commerce. Students are able to act within an e-commerce
company simulating and altering the size of different commerce
variables, like selling and buying goods. Examples of Role-play cases
are: Prof. Linda A. Hills from Harvard, who through the Managing
Direct Reports (Hill 2001) and Coaching for Results (Hill 2000)
applications, lets users act the role of a certain job-function. Even
though these examples are based on small case descriptions, they to a
large extend shifts the learning paradigm away from case-Learning
towards more action based objectives. I.e. just-in-time actions in a
simulated dynamic world as opposed to acquiring analytical
competencies based on models and theories of real world happenings.
Interesting enough, there
also exist generic role-play generators, supporting teachers in
setting up role-plays, and conducting them online, similar to the idea
of cases in CaseMaker. One of these is named Simplay.Net. (Simplay.Net
2003). While I was working
with the E-Case Series (ECCH 2003), we several times discussed an idea
similar to the part known as the Case-Developer in CaseMaker. The idea
was to have a sought of generic framework supporting teachers in
making cases. Seeing an early version of Simplay.Net, demonstrated
late 2001, was one of the event that really let me to see that a
similar idea within case-based learning was possible. To develop cases
without having the resources, and at the same time allow students to
collaboratively work on a case (Ip 2001). So when I almost one and a
half year later was contacted by the CBS LL, who had a similar idea, I
was only happy to participate.
Though we
in the CaseMaker project team see the role-plays and simulations as
stimulating the motivation and engagement of the students, we do not
see CaseMaker as supporting dynamic case content. I.e. CaseMaker may
use the concept of seeing the case as was it through the “eyes” of a
manager, a sort of role-play; but the user can not act actively in the
case and change the course of events. However, the case teacher may
choose to use the sense of a simulation or role-play by releasing part
of the case content over various periods; allowing the students to
reconsider their analysis based on the new data available.
4.3
Qualitative data analysis software tools
The final aspect, which has
certainly inspired to the kind of functionalities that I particular
foresee of use for the students, are those of qualitative data
analysis tools. In software programs such as ATLAS.ti (ATLAS 2003),
NUDIST/NVIVO (NVIVO 2003) and HyperRESEARCH (HyperRESEACH 2003) an
explorative perspective on analysis is provided. This means it is
possible to define and assign codes and write free text memos while
going through the material. The tools allow for coding of several
media types of: text, video/sound and graphics, but also for
collaboratively assigning such codes and memos to the material, while
keeping the individual perspective of seeing who defined what and
where.
Since the tools are meant for
research, coding can be performed on a very detailed level, assigning
codes not only to all the material, but also to a specific word or
line in a text-document. In ATLAS.ti one can even assign to a specific
segment in an audio or video clip. This and other tools also permit
for hyper-linking. That is, rather than just assigning two related
segments with the same node /code, a relationship between existing
data can be made.
Once all or part of the
material has been coded, the user can choose to see the result through
different forms of filtering. I.e. looking at all the codes assigned
to a specific material, or all the material assigned to the same code.
Similarly many of these software tools today allow for dynamic
netviews, which is a graphical illustration of the codes and memos
assigned to the material (netview being the expression ATLAS.ti uses
for this function). I.e. in the graphical layouts, a visual
perspective is given to how many and where are links established
between the codes, memos and the material.
With respect to CaseMaker it is
the functions of defining, assigning and filtering codes and memos
that may provide rigour into the students’ analysis process,
particular when these are established in a collaborative manner. These
facilities would support the creation of a sound argumentation and
interpretation process.
5.
Design considerations
In the project we have
developed a number of storyboards (visual illustrations of the system
– see e.g. Orngreen & Pries-Heje 1999) and scenario descriptions (a
narrative description of the system as it is intended to work – see
e.g. Carroll 2000). We use these to clarify and document, which are
the features CaseMaker shall include, and how shall they work. The
screen layout of the storyboards presented here are not intended to
present the visual interface in any way. The design is thus
deliberately chosen to be of almost “bad taste”, to show that it is a
mock-up of functionalities, not a running system.
CaseMaker can be seen as a
suite of elements, which will support the whole learning process of
case-based e-Learning. CaseMaker is divided into a kind of
“student-domain” known as Case-User; and “teacher-domain”, known as
Case-Developer. Each of these two areas has their set of
functionalities and facilities available – see figure 1.

Figure 1:
Elements in CaseMaker
5.1
Case-developer
When the teacher logs-on to the
Case-Developer, the Planner interface begins. Here the case-developer
can choose to work on an existing case, open a new case, or to look at
case data available. We expect that the teacher already have a number
of data available. Because material in one case often can be made into
a similar case, but with a new perspective, or can be used as
additional material in another case, we would highly recommend
re-using material. However, as Roy Williams has pointed out, there is
a paradox, which both teachers and students face, when it comes to
sharing knowledge in a distributed learning environment: How can
they be expected to share information and resources in a competitive,
commercial market? (Williams 2003, p. 48) Though perhaps not
commercial, there is a strong degree of ownership and competitiveness
both among students and their work and researchers and their empirical
research data. Williams solution is to work with a private and public
domain (Williams 2003).
The CaseMaker project team
imagine allowing data and cases to be private or public available to
other teachers at the school, and we also contemplate to implement a
third category, namely restricted access. I.e. a case or a case data
element is restricted to be used by a group of teachers, from e.g. the
same department or research centre.
Taking the development of a new
case as an example, the case-teacher will from the planner proceed to
the Organise Case area of the application. In the situation of a new
case the first objective is to choose data, as illustrated in figure
2. Case data can either be inserted directly, by choosing existing
material from the CaseMaker database (including uploading to this
database from local disc drives) or by inserting a URL to the Internet
site containing the data. These data will then appear in the case as
is, whether it is a word®, pdf® or video document or it is an
html-page at another site. (Arrow 1 in the figure).
It should also be possible to
design a case page consisting of several data elements. By choosing to
insert a new case page (arrow 2 in the figure), the case-developer has
the opportunity to design the layout of a page, containing for example
both a small 30 seconds video clip with the manager, as well as a
commentary to the managers statement, plus URL to the case company
website and the competitors site (arrow 3 in the figure). This feature
is planned to be implemented by use of drag-and-drop techniques. Once
a case page has been made, it too will be saved in the CaseMaker
database, making it possible for the case-developer to re-use this
particular page as case data in another case.

Figure 2:
Features of Organise Case in Case-Developer®
Besides choosing data for the
case, the case-developer can in the Organise Case area choose to
establish: 1) A front page, e.g. as an appetiser in the form of a
pre-story / trailer or just showing a case name and a picture of the
case company. 2) A formalities page, clarifying the course, for which
this case is intended, the number of people allowed in each group,
deadlines for handing in case assignments, etc. 3) An assignment page,
where e.g. a certain perspectives is asked to be applied in the case
analysis. 4) An access rights page, where the case is provided with a
password, and the developer have the opportunity to temporarily close
access to the case, while the case is being updated with
new/further/revised data or pages.
As content has been chosen to
the case, the case-developer shall be able to structure this content,
which is done through the Structure Case area. Here the case-developer
can work with three structures, enabling the use of cases of very
different characters:
1.
Unstructured
cases, where the case content is provided in an unformatted manner.
The content is presented in one large table or list containing file
name, date etc. This leaves it entirely up to the student to (re)structure
and make sense of the issues presented, perhaps initiated through a
teacher provided assignment.
2.
Structured in
themes, where the case content is provided in a menu structure,
which the students can navigate through. The content is thus
pre-structured into different issues, e.g. organisation, products,
people, financial information etc., or just into a collection of
events, which is of importance in this case. The student can then
navigate within these menus.
3.
Linear cases,
where the case content is tied together in a timeline or story. (It is
noteworthy that our first designs had timelines and stories separated
as two structures (see Orngreen 2003b), but since both had the
linearity in common, we have merged them together.) In timelines the
material is presented in a chronological order. An example is when the
students follow an implementation process in a company. This means the
students can choose to view the material from time 1 to x, but they
can also navigate back and forth in the content, starting perhaps at
the centre of the timeline. In stories the material has a narrative
plot, which is important in order to grasp the concept at hand or to
motivate. The narrative may be chronological as in the timeline, but
could also be jumping in time or telling a story backwards etc.. The
important aspect is that the teacher would believe viewing material
a prior to b and c is important. I.e. navigation
wise, the students “are forced” to view the story sequentially, before
being able to navigate back and forth in it.
Figure 3 illustrates the
thematic structure (a) as well as the linear case structure (b) of
Structure Case. Notice how it is possible to have varying release
dates on the material, enabling the case developer to use the case in
the stepwise longitudinal manner addressed in 4.2.

3a

3b
Figure 3:
Features of Structure Case in Case-Developer®
5.2
Case-User
The case-user first arrive at a
management interface, named the Manager. To avoid too much
administration with the constitution of groups, students can create
their own groups and invite others to join. A group could even let a
teacher join, if they e.g. need some guidance in how to proceed with
their case analyses. Once students have chosen a case, they can
(provided they have the correct password) begin working with the case
in the Analyse Case area. Besides seeing the pages of formalities,
assignments etc., they are able to analyse the case content in the way
illustrated on figure 4. In this figure the top example is of a case
page. Here an individual approach to the case analysis is chosen by
the student, unlike the one underneath, which shows all group members
keywords and comments to a specific case data. Searchable keywords and
comments can thus be made to a specific piece of data or objects on a
case page.
To improve the students’
development of case solutions and interpretations, the analysis can be
viewed through different filters in the Summarise Case area. E.g. a
filter could be to view all the material and all comments which have
been assigned a specific keyword, or to view all the keywords and
comments written by one of the group members. In this way the analysis
will be able to contain some of the rigour known from qualitative data
analysis and grounded theory coding practices. Here, the concept of
keywords and comments are similar to nodes/codes and memos. (See for
example Miles & Huberman 1994 and Strauss & Corbin 1998). In the
Summarise Case area it should also be possible to assign keywords and
comments to the whole case, as kind of conclusions or case
interpretations.
Exporting these filtered
reports or all available comments and keywords, is another facility,
which should be available in the application. This is useful for a
plenary discussion, but also in situations where students have to
write an essay or even an examination report. In the latter example
(of examination) it is important to be able to distinguish between
case content and additional information. I.e. similar to the concept
of required readings. For example, if the case uses an external link
to a company homepage, in order for the student to view the company
year reports, it is vital that the teacher can clearly communicate
that year so and so is part of the case, and should be known to the
student to the exam, i.e. is on a “need to know basis”, but that all
other information on that homepage is additional and on a “nice to
know basis”.

Figure 4:
Features of Analyse Case in Case-User®
5.3
Flexibility through developer- and user-guide, and case
history
CaseMaker should both in the
Developer and User domains be as flexible as possible. With flexible I
here refer to the way the application assist the teachers and
students. It should be possible to opt in or out, whether a guiding
hand is needed. The developer and user guides thus consist of both
passive guidelines (on how to develop and use cases) and more active
tools, as templates and wizards. This is illustrated in both figure 2
and 4, where templates and wizards are seen as icons.
To speed up the process in
beginning and primarily as inspiration, a number of pre-defined case
page templates are provided to the case-developer. Wizards on the
other hand assist in for example carrying out the case analysis, not
on how to technically write a keyword, but rather on when, where and
why keywords are used. Since using CaseMaker on your own, without the
assisting wizard, is probably the fastest and most effective way, it
is also our intention to learn developers and users not only to
navigate and interact with the program it self, but also to learn
about the best ways of organising and analysing cases, depending on
the case at hand. Consequently, we foresee the wizards to be as
translucent as possible. I.e. whenever a choice has been made in a
wizard, the returning act in the Organise Case or Analyse Case area
should be shown. This perspective on learning with the CaseMaker is
action based (Vygotsky 1962) and based on situational learning (Lave &
Wenger 1991).
Another aspect of flexibility
is thought implemented by the use of a Case History function, which is
so far only described in the case-user domain as it has let to some
commotion with respect to the case-developer domain. The idea is, as
shown in figure 5, to keep a complete case history of all activities
within the group, as well as a log of the changes that may take place
by the case-developer during the groups analysis work. This function
not only makes it easy for one group member to spot the changes the
other group members have made since the last time he logged on, but
also enables students to analyse on a meta-level their own work
process. It is in the case history that the group later can see, which
keywords have been merged, which have been deleted etc. However, a
complete different issue is whether such a case history should be
available for the teacher, even if on a more statistical general
level.

Figure 5:
Case History in Case-User®
5.4
User workshop and technical panel
In a user workshop held very recently, the project group
first gave a 5-10 min. presentation of the CaseMaker idea and then we
conducted a longer brainstorm session. Afterwards storyboards were
presented and a dialog on the concepts, functionalities, as well as
problems and opportunities with the design began. This gave us access to
both the “unbiased” ideas of what a programme like CaseMaker should be
able to, as well as the opportunity to get a first review of our design
ideas. Unlike the user workshop, the
technical panel was introduced to the storyboards and our design ideas
from the very beginning, since we wanted the advisors to have a dialog
on the issues of technical relevance in relation to the design as it
appears now.
The workshop and panel both
provided interesting discussions, where many issues that we had not yet
contemplated and even ideas to new or revised functionalities were
given. The primary issues, which were brought to attention, were:
The students
had an interesting idea of expanding the concept of case-developers to
include students. I.e. allowing students to make material available to
themselves through CaseMaker and then code this material. This is
relevant when they have projects with companies, as is often the
situation in for example the final bachelor and master exams. Both
teachers and students were quite pleased with the possibilities of
coding the case content with keywords and comments, though the teachers
– being researchers – thought this feature should be available not only
on a data level, but also on a word/frame level as in the qualitative
data analysis software tools. The technical panel had a long dialog on
the feasibility of this, and though almost everyone agreed that it was
possible and they came up with different solutions, they also found that
it programming wise would be a complex task.
Providing
teachers with resources to develop cases within CaseMaker, educating
teachers and students in case-based e-Learning, as well as getting good
ambassadors was seen as the key issues for the success of the
application by the teachers and technical advisors. Also, the idea of
actively learning case-based e-Learning by use of wizards were by the
technical panel considered a good and sound pedagogical idea, though
they pointed out that wizards were not always easy to moderate or extend
if necessary at a later point.
The students
had clearly some restrictions towards the degree of openness in the
system. Both with respect to whether it should be possible for the
teacher to view their case history, and particular whether one group
should be able to view another group analysis. The latter they were
completely against and the former were only acceptable on a group, not
individual level. (The competitive factor was certainly visible here –
Williams 2003) This discussion let a project member to suggest that the
analysis could be shared in a more visible/open way. The teacher could
arrange the case process so that every group hands in a short written
report of their results, which were then made part of the case data for
everyone to see and learn from.
We had a
long dialog on the issue of whether CaseMaker can be integrated directly
into an existing platform of a LMS or content management system.
CaseMaker had according to the teachers the potential to increase
cross-institutional work. The same teachers also said they liked the
idea of having not only private and public data, but also restricted
data, enabling sharing with smaller groups. But the teachers at the same
time mentioned that once a case was made in CaseMaker is should be
possible to distribute it to other environments, thus bringing the issue
of standards up. It was clear to the technical advisors from the
beginning that the issues of standards and whether we should choose to
integrate in an existing platform and which one, would be dominant in
the project, once the design requirements are clearer. In order to reach
this clarity, the advisors suggested that data models are drawn,
focusing also on the more strategic demands the business school might
have to suppliers etc. According to the technical advisors, copyrights
were another issue, which needed more consideration. Copyrights, may
both relate to a media element, but could also apply to a whole case.
6.
In conclusion
The vision of CaseMaker, a
project which is currently in the design phase, is to develop a
case-based e-Learning environment, which supports:
1.
Teachers in the
development of cases and case teaching processes.
2.
Students in
individual and collaborative analysis of cases
Through a critical view on case
development, case teaching and case learning a number of areas were
identified in which case-based education could be improved. These areas
are implemented in the current design functionalities of CaseMaker. I am
aware that it is equally easy to design a poor case, to conduct poor
case teaching or to perform a poor analysis of a case with CaseMaker as
it is without. But the members of the project team do believe that it is
also possible with this framework and the tools described to easier
promote and learn teachers and students some of the more in depth
considerations regarding case learning objectives and carrying out a
high level analysis of cases, which research has pointed out is
necessary.
7.
Acknowledgement:
The project is funded by CBS,
through the e-Learning fund. Though the author is from the Department of
Informatics, CaseMaker is designed and developed in a close joint
venture with the CBS Learning Lab, particular Claus Nygaard, Birgitte
Heiberg and Kenneth Andersen (see
http://www.ll.cbs.dk). I would like to here send my appreciation to
these people for the large amount of work carried out until now, in
particular to Kenneth Andersen for his work on the storyboard version
presented here in this paper.
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